<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title> &#187; Zbrush</title>
	<atom:link href="http://blog.dynamicwork.net/tag/zbrush/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.dynamicwork.net</link>
	<description></description>
	<lastBuildDate>Sun, 02 May 2010 20:19:49 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.1</generator>
		<item>
		<title>Character Modeling in Maya and Zbrush. The Making of Jester, Volume One.</title>
		<link>http://blog.dynamicwork.net/review/character-modeling-in-maya-and-zbrush-the-making-of-jester-volume-one/</link>
		<comments>http://blog.dynamicwork.net/review/character-modeling-in-maya-and-zbrush-the-making-of-jester-volume-one/#comments</comments>
		<pubDate>Tue, 06 Oct 2009 17:38:14 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[CD-DVD]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Character]]></category>
		<category><![CDATA[Jester]]></category>
		<category><![CDATA[making]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[One.]]></category>
		<category><![CDATA[Volume]]></category>
		<category><![CDATA[Zbrush]]></category>

		<guid isPermaLink="false">http://blog.dynamicwork.net/?p=1177</guid>
		<description><![CDATA[Review Whenver I need to breathe life into my characters, Alex Alvarez is where I go. Whether it be to collaborate on concepts with him directly or to watch his DVDs, I am always confident in accessibility to great information. Not only has his technical prowess pulled me out of many holes, but his character [...]]]></description>
		<wfw:commentRss>http://blog.dynamicwork.net/review/character-modeling-in-maya-and-zbrush-the-making-of-jester-volume-one/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Architectural Techniques using Project Master</title>
		<link>http://blog.dynamicwork.net/tutorial/zbrush-tutorial/architectural-techniques-using-project-master/</link>
		<comments>http://blog.dynamicwork.net/tutorial/zbrush-tutorial/architectural-techniques-using-project-master/#comments</comments>
		<pubDate>Sat, 13 Jun 2009 10:24:48 +0000</pubDate>
		<dc:creator>ball</dc:creator>
				<category><![CDATA[Zbrush]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://blog.dynamicwork.net/?p=912</guid>
		<description><![CDATA[Sebastien Legrain, a master ZBrush artist shows you some very powerful Projection Master techniques he uses to create architectural and hard surface elements. read more]]></description>
		<wfw:commentRss>http://blog.dynamicwork.net/tutorial/zbrush-tutorial/architectural-techniques-using-project-master/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Industry Insider with Cesar Dacol Jr.</title>
		<link>http://blog.dynamicwork.net/tutorial/zbrush-tutorial/industry-insider-with-cesar-dacol-jr/</link>
		<comments>http://blog.dynamicwork.net/tutorial/zbrush-tutorial/industry-insider-with-cesar-dacol-jr/#comments</comments>
		<pubDate>Mon, 08 Jun 2009 01:08:19 +0000</pubDate>
		<dc:creator>ball</dc:creator>
				<category><![CDATA[Zbrush]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://blog.dynamicwork.net/?p=915</guid>
		<description><![CDATA[Cesar Dacol Jr. has worked in the film industry for nearly 20 years. Here we take a look at many of Cesar’s recent works and learn about the ZBrush tools and techniques he as been using. read more]]></description>
		<wfw:commentRss>http://blog.dynamicwork.net/tutorial/zbrush-tutorial/industry-insider-with-cesar-dacol-jr/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>ZBrush &#8211; Jesse Sandifer Frog Speed Sculpt</title>
		<link>http://blog.dynamicwork.net/tutorial/zbrush-tutorial/zbrush-jesse-sandifer-frog-speed-sculpt/</link>
		<comments>http://blog.dynamicwork.net/tutorial/zbrush-tutorial/zbrush-jesse-sandifer-frog-speed-sculpt/#comments</comments>
		<pubDate>Fri, 29 May 2009 10:10:17 +0000</pubDate>
		<dc:creator>ball</dc:creator>
				<category><![CDATA[Zbrush]]></category>
		<category><![CDATA[sculpt]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://blog.dynamicwork.net/?p=909</guid>
		<description><![CDATA[A ZBrush speed sculpt created by Jesse Sandifer. Jesse uses ZBrush brush, painting and posing tools to create a creature with different fish like qualities. read more]]></description>
		<wfw:commentRss>http://blog.dynamicwork.net/tutorial/zbrush-tutorial/zbrush-jesse-sandifer-frog-speed-sculpt/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>ZBrush &#8211; Transpose</title>
		<link>http://blog.dynamicwork.net/tutorial/zbrush-tutorial/zbrush-transpose/</link>
		<comments>http://blog.dynamicwork.net/tutorial/zbrush-tutorial/zbrush-transpose/#comments</comments>
		<pubDate>Thu, 21 May 2009 10:42:19 +0000</pubDate>
		<dc:creator>ball</dc:creator>
				<category><![CDATA[Zbrush]]></category>
		<category><![CDATA[Transpose]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://blog.dynamicwork.net/?p=918</guid>
		<description><![CDATA[Cg Cookie has been chosen to be the host of Pixologic’s ZClassroom collection. We are very proud to host these videos and hope this helps spread the knowledge of the software and educate. read more]]></description>
		<wfw:commentRss>http://blog.dynamicwork.net/tutorial/zbrush-tutorial/zbrush-transpose/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>sculpting shirt</title>
		<link>http://blog.dynamicwork.net/tutorial/zbrush-tutorial/sculpting-shirt/</link>
		<comments>http://blog.dynamicwork.net/tutorial/zbrush-tutorial/sculpting-shirt/#comments</comments>
		<pubDate>Thu, 14 May 2009 10:46:12 +0000</pubDate>
		<dc:creator>ball</dc:creator>
				<category><![CDATA[Zbrush]]></category>
		<category><![CDATA[sculpting]]></category>
		<category><![CDATA[shirt]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://blog.dynamicwork.net/?p=855</guid>
		<description><![CDATA[In this tutorial Richard Smith demonstrates how to sculpt amazingly realistic folds in clothing using ZBrush. He covers the fundamentals of direction and weight as well as gathering reference. This tutorial documents the entire process for sculpting the jacket of Richard&#8217;s latest character, Bad Girl. It is an absolute must-have for anyone wanting to learn [...]]]></description>
		<wfw:commentRss>http://blog.dynamicwork.net/tutorial/zbrush-tutorial/sculpting-shirt/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Making of Paragalis &#8211; part 1</title>
		<link>http://blog.dynamicwork.net/tutorial/making-of-paragalis-part-1/</link>
		<comments>http://blog.dynamicwork.net/tutorial/making-of-paragalis-part-1/#comments</comments>
		<pubDate>Fri, 13 Mar 2009 16:16:38 +0000</pubDate>
		<dc:creator>ball</dc:creator>
				<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[Zbrush]]></category>
		<category><![CDATA[making]]></category>
		<category><![CDATA[tutorials]]></category>

		<guid isPermaLink="false">http://www.dynamicwork.net/blog/?p=468</guid>
		<description><![CDATA[his tutorial will cover my personal workflow for 3d modeling, 3d sculpting, retopo / optimizing, UV’s, normal map generation, light map generation, and texturing.]]></description>
		<wfw:commentRss>http://blog.dynamicwork.net/tutorial/making-of-paragalis-part-1/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>&#8216;ZSpheres &#8211; Video Tutorials&#8217;</title>
		<link>http://blog.dynamicwork.net/tutorial/zspheres-video-tutorials/</link>
		<comments>http://blog.dynamicwork.net/tutorial/zspheres-video-tutorials/#comments</comments>
		<pubDate>Thu, 12 Mar 2009 20:18:15 +0000</pubDate>
		<dc:creator>ball</dc:creator>
				<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[Zbrush]]></category>
		<category><![CDATA[tutorials]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[ZSpheres]]></category>

		<guid isPermaLink="false">http://www.dynamicwork.net/blog/?p=463</guid>
		<description><![CDATA[In our latest collection of ZBrush Tutorial Videos by Pixologic we will show you all about ZSpheres and how to use them. Later on in we will put what you have shown you into use by creating a simple human, hand and quadruped models.]]></description>
		<wfw:commentRss>http://blog.dynamicwork.net/tutorial/zspheres-video-tutorials/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>ZBrush Video Tips &amp; Tricks</title>
		<link>http://blog.dynamicwork.net/tutorial/zbrush-video-tips-tricks/</link>
		<comments>http://blog.dynamicwork.net/tutorial/zbrush-video-tips-tricks/#comments</comments>
		<pubDate>Thu, 15 Jan 2009 14:19:43 +0000</pubDate>
		<dc:creator>ball</dc:creator>
				<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[Zbrush]]></category>
		<category><![CDATA[tips]]></category>
		<category><![CDATA[tricks]]></category>
		<category><![CDATA[tutorials]]></category>

		<guid isPermaLink="false">http://www.dynamicwork.net/blog/?p=211</guid>
		<description><![CDATA[    If your new to ZBrush or looking to expand your knowledge these easy to follow videos are for you. This constantly growing library of Video Tutorials is designed to get you up and running with ZBrush in no time.]]></description>
		<wfw:commentRss>http://blog.dynamicwork.net/tutorial/zbrush-video-tips-tricks/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
