Tag: Workflow
Digital Sculpting: Human Anatomy: ZBrush-to-Maya workflow with Zack Petroc
by admin on ต.ค..17, 2009, under CD-DVD, Review
Review
Zack Petroc’s creative gifts place him at the forefront of the emerging field of digital art direction. Zack’s great talent in all the traditional areas of artistic expression, coupled with a technical ability that takes a back seat to no one, combine to make him a truly unique talent. A rare ability to bring true artistry to life in a highly technical environment helps to set Zack apart. –Kevin Conran – Film Maker
In this DVD Zack Petroc presents a modern approach to digital sculpting that includes technical discussions, and features in-depth techniques for adding life and realism to your characters. Using a Maya-to-ZBrush workflow, the viewer takes a step-by-step look at how underlying muscles and bone structure affect the true form of the human body. The Maya content highlights creating and preparing a low-resolution base mesh, and includes techniques that apply to other Poly modeling packages. The central part of this demonstration takes place in ZBrush, (more…)
Intro To Maya: Interface & Workflow
by admin on ต.ค..03, 2009, under CD-DVD, Review
Over the past many years, Maya has become the leading 3D application used in the film, broadcast and game industries. Hailed for its diverse toolset, Maya excels due to its integration, flexibility and performance in regards to modeling, texturing, lighting, rendering, animation, rigging and effects. Designed for the individual new to Maya, this DVD contains over five hours of lecture. The essential UI (user interface) is discussed, focusing on the work-flow of an experienced user. Learn how to efficiently create, manipulate and organize hierarchies, objects, components and cameras. Many concepts are introduced including the use of Polygons versus NURBS, tessellation, antialiasing, UV layout, projects, preferences and MEL scripts. Customization of the UI is also addressed in order to dramatically improve efficiency and workflow.

