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  • Tag: Volume

    Pixar Short Films Collection – Volume 1 (2004)

    by admin on เม.ย..24, 2010, under Book Review

    Pixar Short Films Collection - Volume 1

    Amazon.com

    Pixar’s unprecedented string of hit animated features was built on the short films in this collection. John Lasseter and Ed Catmull used these cartoons the way Walt Disney used the “Silly Symphonies” during the 1930s: as a training ground for artists and a way to explore the potential of a new medium. Although it’s only 90 seconds long, “Luxo, Jr.” (1986) ranks as the “Steamboat Willie” of computer animation: For the first time, audiences believed CG characters could think and feel. (It was also the first CG film to make audiences laugh.) When the artists began work on Toy Story, they had learned so much from the shorts, they were ready to undertake that landmark creation. In the later shorts, the viewer can see the artists continuing to experiment: with a more realistic human figure in “Geri’s Game” and with new ways of suggesting atmospheric effects in “Boundin’.” Some of the more recent shorts continue the adventures of the characters from the features. “J (more…)

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    Character Modeling in Maya and Zbrush. The Making of Jester, Volume One.

    by admin on ต.ค..07, 2009, under CD-DVD, Review

    Character Modeling in Maya and Zbrush. The Making of Jester, Volume One.

    Review
    Whenver I need to breathe life into my characters, Alex Alvarez is where I go. Whether it be to collaborate on concepts with him directly or to watch his DVDs, I am always confident in accessibility to great information. Not only has his technical prowess pulled me out of many holes, but his character sense has given rise to some wonderful moments on some major motion pictures (Avatar and Star Trek). These new DVD’s encapsulate what I gush about. Crazy and creative character design coupled with empowering technical know how. –Neville Page – Concept Designer

    This making of demonstration and lecture began with the decision to take a personal sketch, develop it in 3D and produce a life-size print. This would require the development of high-resolution detail and textures that could hold up to a 4000×6000 pixel render, effectively making Jester a film-res character. Observe and listen as Alex shares his workflow, thought process and techniques. Volume One covers t (more…)

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    1 Comment :Character, Jester, making, Maya, modeling, One., Volume, Zbrush more...

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