Tag: tutorials
3d Modeling
by admin on มี.ค..26, 2009, under Article
3d Modeling
Author: Flatpyramid
3D Modeling is the creation, manipulation, and storage of geometric objects to represent objects that are all around us or virtual objects. The process of 3d modeling begins with the use of specialized 3d modeling software. The 3D artist develops a mathematical, wireframe representation of the object using specialized software. The final product is called a 3D model.
The 3d modeling process for 3D computer graphics is similar to sculpting. During this process geometric data is manipulated and prepared manually or automatically. There are three methods for creating and representing a 3d model. They are: polygonal 3d modeling, NURBS 3d modeling, and Splines and Patched 3d modeling.
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Cigarette smoke
by ball on มี.ค..25, 2009, under 3ds Max Tutorials, Tutorial
2 Comments :3ds Max Tutorials, Cigarette, smoke, Tutorial, tutorials more...Animating a 3d Model
by admin on มี.ค..25, 2009, under Article
Animating a 3d Model
Author: Flatpyramid
Unlike movies that consist of many frames, 3D models cannot be animated by using the typical amount of frames per second which our eye attributes as blurring and creates on stable image – such as frames per second becoming the movies that we are used to seeing on a daily basis. Creating a 3D model that is to be used for animation is significantly different than creating a 3D model that will not be animated.
Creating a model for animation means that less attention will be paid to the background of the 3D model. Focus is going to be on what is moving within the scene, and this is the 3D model.
Creating wormhole effect in 3ds max
by ball on มี.ค..24, 2009, under 3ds Max Tutorials, Tutorial

I will show you how to create cool wormholes with 3ds max.So let’s det started with creating atmospheric apparatus. You can find it in helpers tools. read more
Adobe Photoshop Elements from GC Season
by put3d on มี.ค..23, 2009, under Photoshop&Illustrator Tutorial, Tutorial
GC2 – Tech Talk – Episode 1 – Segment 2 GetConnected host Mike Agerbo talk to Colin Smith from Adobe about the latest features in Adobe Photoshop Elements 6. (continue reading…)
The Creation Process of a 3d Model: Rendering
by admin on มี.ค..23, 2009, under Article
The Creation Process of a 3d Model: Rendering
Author: Flatpyramid
Rendering is the third and final step in the simple creation of a 3D model. Rendering refers to the image being visualized with images being created from the 3D model.
There are many features of a rendering, these include; transparency, shading, shadows, reflection, depth of field, caustics, fogging, bump-mapping and texture mapping. These features are the most commonly used when an object has been rendered.
3d Models and Their Uses
by admin on มี.ค..21, 2009, under Article
3d Models and Their Uses
Author: Flatpyramid
3D or three dimensional models are used for a variety of purposes. Surgeons and filmmakers are only two of the many professions that use 3D models on a regular basis. 3D models are created by mapping various coordinates in a 3D space.
Medical professionals use detailed 3D models of organs to teach medical students, outline and plan surgical intervention as well as demonstrate procedures to students and patients. Plastic surgeons use detailed software to create 3D models of the body to demonstrate a “before and after” to the potential patient.
Volumetric Eyelashes/Mascara effect in DAZ/Studio By: Gerardo Alvino
by admin on มี.ค..18, 2009, under Daz|Studio Tutorials, Tutorial
“VOLUMETRIC EYELASHES TUTORIAL” will help you, in few steps, to create a volumetric effect for the eyelashes of your characters, with the use of the DAZ/STUDIO Displacement Strength map option; using the Trasparency Map for the eyelashes material.
(Also You can use this Tutorial with other 3D programs that support the Displacement map option: POSER 5, Cinema 4D, 3D Studio Max…ect.)
-It is important for the use of this tutorial for your model to have the eyelashes material group to be able to
apply the trasparency map.
The Importance of 3d Models in Video Games
by admin on มี.ค..16, 2009, under Article
The Importance of 3d Models in Video Games
Author: Flatpyramid
Have you ever wondered who the masterminds behind the characters that are used are in your favorite video and PC games? Each large game producing company has a staff of creative designers that match voices with faces, and design body types, names, species, and all aspects that comprise the physical features of those memorable personalities. Before a character is even considered by the company to use in a game, the designers are in charge of creating a detailed and precise 3D model of the character in progress to express the ideas, features, and purpose of the character as it pertains to the game.
A designer may go through a dozen models before a decision maker is impressed, and characters may also be adapted from several models given. These model designers use high tech premium programs and software that allow them to have full control of their ideas, and the ability to create symmetrical and proportionally correct characters. These finished models are able to be translated straight from the computer to a fabrication stage, and through the use of laser cutting, or stereo lithography, are brought to life as to-scale representations.
Once approved, these characters are taken from the original software, and are worked into the games as seen appropriate by the creators. The use of models in the production ensures a smooth transition from an idea, to a digital model, to a physical model, to your computer or TV screen.
Make your cartoon style (basic) By: perfy
by admin on มี.ค..16, 2009, under Daz|Studio Tutorials, Tutorial
Do you want to make cartoon style using DAZ|Studio? You say it is not easy? Come to see what you could do!
This tutorial will show you how to make cartoon styles using D|S and GIMP.

