<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title> &#187; mental ray</title>
	<atom:link href="http://blog.dynamicwork.net/tag/mental-ray/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.dynamicwork.net</link>
	<description></description>
	<lastBuildDate>Sat, 19 Mar 2011 12:58:24 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.1</generator>
		<item>
		<title>Mental Ray &#8211; Ambient Occlusion Shader</title>
		<link>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/mental-ray-ambient-occlusion-shader/</link>
		<comments>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/mental-ray-ambient-occlusion-shader/#comments</comments>
		<pubDate>Fri, 25 Sep 2009 07:58:14 +0000</pubDate>
		<dc:creator>put3d</dc:creator>
				<category><![CDATA[3ds Max Tutorials]]></category>
		<category><![CDATA[Mental Ray]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[ambient]]></category>
		<category><![CDATA[mental ray]]></category>
		<category><![CDATA[occlusion]]></category>
		<category><![CDATA[shader]]></category>

		<guid isPermaLink="false">http://blog.dynamicwork.net/?p=1162</guid>
		<description><![CDATA[In 3dsmax7 Mental Ray 3.3 gained a new shader called &#8220;Ambient / Reflective Occlusion&#8221; what can this be used for? Well, traditionally within Mental Ray GI has been handled photon mapping and Final Gather. In this case a GI effect can be generated via a shader, and in this way this system opens up some [...]]]></description>
		<wfw:commentRss>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/mental-ray-ambient-occlusion-shader/feed/</wfw:commentRss>
		<slash:comments>12</slash:comments>
		</item>
		<item>
		<title>Underwater Scene with 3DS Max and Mental Ray</title>
		<link>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/underwater-scene-with-3ds-max-and-mental-ray/</link>
		<comments>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/underwater-scene-with-3ds-max-and-mental-ray/#comments</comments>
		<pubDate>Tue, 09 Jun 2009 02:59:51 +0000</pubDate>
		<dc:creator>ball</dc:creator>
				<category><![CDATA[3ds Max Tutorials]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[mental ray]]></category>

		<guid isPermaLink="false">http://blog.dynamicwork.net/?p=928</guid>
		<description><![CDATA[Welcome back to my tutorials. This month we’ll move on an other side of CG, and we’ll try to find a very fast way to create a good underwater scene. So, let’s start with the 3ds max unit setup, we’ll use some physically correct features of Mental ray, so we need it. Set the scale [...]]]></description>
		<wfw:commentRss>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/underwater-scene-with-3ds-max-and-mental-ray/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Tutorial: Interior lighting with Mental Ray</title>
		<link>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/tutorial-interior-lighting-with-mental-ray/</link>
		<comments>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/tutorial-interior-lighting-with-mental-ray/#comments</comments>
		<pubDate>Sat, 06 Jun 2009 11:10:44 +0000</pubDate>
		<dc:creator>ball</dc:creator>
				<category><![CDATA[3ds Max Tutorials]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[mental ray]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://blog.dynamicwork.net/?p=935</guid>
		<description><![CDATA[  In the past tutorial we worked on procedural shading and particles to re-create a lava flow, now we make some steps inside the lighting world trying to achieve a photorealistic interior lighting during the day, the night and in all the other hours of the day. Thia tutorial is a very fast and efficient [...]]]></description>
		<wfw:commentRss>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/tutorial-interior-lighting-with-mental-ray/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Global Illumination and Final Gather in mental ray for 3ds Max 2010</title>
		<link>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/global-illumination-and-final-gather-in-mental-ray-for-3ds-max-2010/</link>
		<comments>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/global-illumination-and-final-gather-in-mental-ray-for-3ds-max-2010/#comments</comments>
		<pubDate>Sat, 23 May 2009 09:34:24 +0000</pubDate>
		<dc:creator>ball</dc:creator>
				<category><![CDATA[3ds Max Tutorials]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[mental ray]]></category>

		<guid isPermaLink="false">http://blog.dynamicwork.net/?p=893</guid>
		<description><![CDATA[    In this video, from “Rendering with mental ray in 3ds Max 2010”,learn how to combine two of mental ray’s most powerful features,Global Illumination and Final Gather. Discover how to use these two indirect illumination algorithms together in order to render photo-realistic images fast and easy. read more]]></description>
		<wfw:commentRss>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/global-illumination-and-final-gather-in-mental-ray-for-3ds-max-2010/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Rendering with Mental Ray and 3ds Max (Paperback)</title>
		<link>http://blog.dynamicwork.net/review/book/rendering-with-mental-ray-and-3ds-max-paperback-2/</link>
		<comments>http://blog.dynamicwork.net/review/book/rendering-with-mental-ray-and-3ds-max-paperback-2/#comments</comments>
		<pubDate>Thu, 14 May 2009 08:10:39 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Book Review]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[3ds max tutorial]]></category>
		<category><![CDATA[mental ray]]></category>
		<category><![CDATA[mentalray tutorial]]></category>
		<category><![CDATA[rendering]]></category>

		<guid isPermaLink="false">http://www.dynamicwork.net/blog/review/book/rendering-with-mental-ray-and-3ds-max-paperback-2/</guid>
		<description><![CDATA[Review Put yourself on a path to productivity with Joep&#8217;s deliberate approach to a logical workflow. Enjoy the exercises and the satisfaction you get from producing cost effective renderings and a foundation of knowledge that you can apply to your work. Ted Boardman, Author and Instructor &#8216;A solid foundation. with thorough explanations, practical examples, and [...]]]></description>
		<wfw:commentRss>http://blog.dynamicwork.net/review/book/rendering-with-mental-ray-and-3ds-max-paperback-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Making of Tiger Zoo</title>
		<link>http://blog.dynamicwork.net/tutorial/making-of-tiger-zoo/</link>
		<comments>http://blog.dynamicwork.net/tutorial/making-of-tiger-zoo/#comments</comments>
		<pubDate>Thu, 16 Apr 2009 14:02:44 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Animation&Modeling Tutorial]]></category>
		<category><![CDATA[Lighting&Rendering Tutorial]]></category>
		<category><![CDATA[Maya Tutorial]]></category>
		<category><![CDATA[Mental Ray]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[Making of Tiger]]></category>
		<category><![CDATA[maya 8.5]]></category>
		<category><![CDATA[mental ray]]></category>
		<category><![CDATA[mentalray tutorial]]></category>
		<category><![CDATA[modeling]]></category>

		<guid isPermaLink="false">http://www.dynamicwork.net/blog/?p=779</guid>
		<description><![CDATA[This tutorial used Maya 8.5 for the modeling, MentalRay for rendering, Photoshop for creating the textures and Shave and HairCut for the fur of the head.]]></description>
		<wfw:commentRss>http://blog.dynamicwork.net/tutorial/making-of-tiger-zoo/feed/</wfw:commentRss>
		<slash:comments>16</slash:comments>
		</item>
		<item>
		<title>Break Subsurface Scattering into Render Layers &#8211; mental ray</title>
		<link>http://blog.dynamicwork.net/tutorial/break-subsurface-scattering-into-render-layers-mental-ray/</link>
		<comments>http://blog.dynamicwork.net/tutorial/break-subsurface-scattering-into-render-layers-mental-ray/#comments</comments>
		<pubDate>Wed, 15 Apr 2009 13:35:52 +0000</pubDate>
		<dc:creator>put3d</dc:creator>
				<category><![CDATA[Lighting&Rendering Tutorial]]></category>
		<category><![CDATA[Maya Tutorial]]></category>
		<category><![CDATA[Mental Ray]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[mental ray]]></category>
		<category><![CDATA[Render Layers]]></category>
		<category><![CDATA[Subsurface Scattering]]></category>

		<guid isPermaLink="false">http://www.dynamicwork.net/blog/?p=776</guid>
		<description><![CDATA[Greetings everyone. So I&#8217;ve had a number of people approach me here at school about a method I&#8217;ve been using to break my Miss_fast_skin_maya subsurface shader into render layers so I have near absolute control of it in compositing, so I though I&#8217;d write up a tutorial here to share. Please note: This tutorial is [...]]]></description>
		<wfw:commentRss>http://blog.dynamicwork.net/tutorial/break-subsurface-scattering-into-render-layers-mental-ray/feed/</wfw:commentRss>
		<slash:comments>28</slash:comments>
		</item>
		<item>
		<title>&#8220;Mental Ray Water Surface&#8221; by Bimendra Bandara</title>
		<link>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/mental-ray-water-surface-by-bimendra-bandara/</link>
		<comments>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/mental-ray-water-surface-by-bimendra-bandara/#comments</comments>
		<pubDate>Mon, 02 Feb 2009 07:32:53 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3ds Max Tutorials]]></category>
		<category><![CDATA[Mental Ray]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[mental ray]]></category>
		<category><![CDATA[tutorials]]></category>
		<category><![CDATA[water]]></category>

		<guid isPermaLink="false">http://www.dynamicwork.net/blog/?p=258</guid>
		<description><![CDATA[This tutorial will guide you to achieving a fairly realistic open water effect which can even be animated, using the ‘Ocean’ shader from the Lume Library. Go to tutorial.]]></description>
		<wfw:commentRss>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/mental-ray-water-surface-by-bimendra-bandara/feed/</wfw:commentRss>
		<slash:comments>64</slash:comments>
		</item>
		<item>
		<title>How to create the effect of caustics with the 3ds Max and Mental Ray?</title>
		<link>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/how-to-create-the-effect-of-caustics-with-the-3ds-max-and-mental-ray/</link>
		<comments>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/how-to-create-the-effect-of-caustics-with-the-3ds-max-and-mental-ray/#comments</comments>
		<pubDate>Thu, 04 Dec 2008 03:00:08 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3ds Max Tutorials]]></category>
		<category><![CDATA[Mental Ray]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[caustics]]></category>
		<category><![CDATA[mental ray]]></category>
		<category><![CDATA[tutorials]]></category>

		<guid isPermaLink="false">http://www.blog.dynamicwork.net/?p=103</guid>
		<description><![CDATA[In rendering of scenes and lighting in general, one of the most complex to achieve the so-called Caustics. This is the dispersion of the ray of light for a semi-transparent surface that allows the passage of photons on his material. One of the easiest ways to give the effect in the real world is to get a cup, with a bit of liquid and place next to a light source. The 3d tools generally do not produce such an effect with the type scaline renderer, with only specialized in raytracing software, such as the V-Ray, Mental Ray or YafRay. For example, in Blender 3d is possible to simulate the effect, using the YafRay.]]></description>
		<wfw:commentRss>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/how-to-create-the-effect-of-caustics-with-the-3ds-max-and-mental-ray/feed/</wfw:commentRss>
		<slash:comments>64</slash:comments>
		</item>
		<item>
		<title>How to set the overall lighting in 3ds Max with Mental Ray?</title>
		<link>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/how-to-set-the-overall-lighting-in-3ds-max-with-mental-ray/</link>
		<comments>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/how-to-set-the-overall-lighting-in-3ds-max-with-mental-ray/#comments</comments>
		<pubDate>Tue, 02 Dec 2008 18:46:53 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3ds Max Tutorials]]></category>
		<category><![CDATA[Lighting&Rendering Tutorial]]></category>
		<category><![CDATA[Mental Ray]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[lighting]]></category>
		<category><![CDATA[mental ray]]></category>
		<category><![CDATA[tutorials]]></category>

		<guid isPermaLink="false">http://www.blog.dynamicwork.net/?p=94</guid>
		<description><![CDATA[At the time of He has lectured on the 3ds Max, always commented to my students a curious fact in relation to the use of external rendering to the Max After the Mental Ray is now integrated with the software as a way of encouraging their Autodesk use, was somewhat meaningless the addition of other renderer as the V-Ray or Final Render, as in virtually all respects the Mental Ray meet the needs of artists, with advanced options of Ray Tracing and lighting overall.]]></description>
		<wfw:commentRss>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/how-to-set-the-overall-lighting-in-3ds-max-with-mental-ray/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
	</channel>
</rss>

