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  • Tag: mental ray

    Mental Ray – Ambient Occlusion Shader

    by put3d on ก.ย..25, 2009, under 3ds Max Tutorials, Mental Ray, Tutorial

    In 3dsmax7 Mental Ray 3.3 gained a new shader called “Ambient / Reflective Occlusion” what can this be used for? Well, traditionally within Mental Ray GI has been handled photon mapping and Final Gather. In this case a GI effect can be generated via a shader, and in this way this system opens up some flexibility in how you generate your GI.

    So what does this shader do? Quite simply it shoots out rays from the pixel that is being shaded in a hemisphere based on the normal of the pixel. It then traces these rays to the scene bounds or to a fixed distance defined in the shader and if it hits a piece of geometry the ray is flagged as occluded. Mental Ray then works out the average number of rays that were occluded and uses this to work out a blend colour between the BRIGHT and DARK values setup in your shader. On the right is a diagram of a typical pixel being shaded.

    In the example shown you can see that our shader has thrown out a total of 5 rays. If the BRIGHT colour were white, and the DARK colour Black, we would have two DARK rays and three LIGHT rays. So our pixel would be shaded as 40% occluded, or in other words a grey of 40% black would be used. Due to the way Monti-Carlo sampling works, 5 rays would not give us a very good average, pretty much in the same way as a sampling of 5 people in a survey would not give a very good average opinion of Mr man in the street. So for a better quality render you would expect to use 24+ samples.

    goto Tut0rial :

    http://www.christopher-thomas.net/pages/free_tutorials/tut_ambient_occlusion_shader/ct_tut_mentalray_ambientocclusion_shader.htm

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    Underwater Scene with 3DS Max and Mental Ray

    by ball on มิ.ย..09, 2009, under 3ds Max Tutorials, Tutorial

    Welcome back to my tutorials. This month we’ll move on an other side of CG, and we’ll try to find a very fast way to create a good underwater scene. So, let’s start with the 3ds max unit setup, we’ll use some physically correct features of Mental ray, so we need it. Set the scale at centimeters, and the assign renderer to Mental Ray. read more

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    Tutorial: Interior lighting with Mental Ray

    by ball on มิ.ย..06, 2009, under 3ds Max Tutorials

     

    In the past tutorial we worked on procedural shading and particles to re-create a lava flow, now we make some steps inside the lighting world trying to achieve a photorealistic interior lighting during the day, the night and in all the other hours of the day. Thia tutorial is a very fast and efficient way to produce these kind of results, it’s clear that it’s not the only way. read more

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    Global Illumination and Final Gather in mental ray for 3ds Max 2010

    by ball on พ.ค..23, 2009, under 3ds Max Tutorials, Tutorial

     

     

    In this video, from “Rendering with mental ray in 3ds Max 2010”,learn how to combine two of mental ray’s most powerful features,Global Illumination and Final Gather. Discover how to use these two indirect illumination algorithms together in order to render photo-realistic images fast and easy. read more

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    Rendering with Mental Ray and 3ds Max (Paperback)

    by admin on พ.ค..14, 2009, under Book Review, Review

    Rendering with Mental Ray and 3ds Max

    Review
    Put yourself on a path to productivity with Joep’s deliberate approach to a logical workflow. Enjoy the exercises and the satisfaction you get from producing cost effective renderings and a foundation of knowledge that you can apply to your work. Ted Boardman, Author and Instructor ‘A solid foundation. with thorough explanations, practical examples, and lots of pictures. Each chapter provides a clear set of objectives and insightful production tips.’ Steven D. Papke,President, Vizdepot.com

    Review
    Put yourself on a path to productivity with Joep’s deliberate approach to a logical workflow. Enjoy the exercises and the satisfaction you get from producing cost effective renderings and a foundation of knowledge that you can apply to your work. Ted Boardman,Author and Instructor’A solid foundation. with thorough explanations, practical examples, and lots of pictures. Each chapter provides a clear set of objectives and insightful production tips.’Steven D. Papke,Pr (more…)

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    Making of Tiger Zoo

    by admin on เม.ย..16, 2009, under Animation&Modeling Tutorial, Lighting&Rendering Tutorial, Maya Tutorial, Mental Ray, Tutorial

    This tutorial used Maya 8.5 for the modeling, MentalRay for rendering, Photoshop for creating the textures and Shave and HairCut for the fur of the head.

    tiger zoo

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    Break Subsurface Scattering into Render Layers – mental ray

    by put3d on เม.ย..15, 2009, under Lighting&Rendering Tutorial, Maya Tutorial, Mental Ray, Tutorial

    Highslide JS

    Greetings everyone. So I’ve had a number of people approach me here at school about a method I’ve been using to break my Miss_fast_skin_maya subsurface shader into render layers so I have near absolute control of it in compositing, so I though I’d write up a tutorial here to share.
    (continue reading…)

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    “Mental Ray Water Surface” by Bimendra Bandara

    by admin on ก.พ..02, 2009, under 3ds Max Tutorials, Mental Ray, Tutorial

    This tutorial will guide you to achieving a fairly realistic open water effect which can even be animated, using the
    ‘Ocean’ shader from the Lume Library.

    Mental-Ray-Water-Surface.jpg

    (continue reading…)

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    How to create the effect of caustics with the 3ds Max and Mental Ray?

    by admin on ธ.ค..04, 2008, under 3ds Max Tutorials, Mental Ray, Tutorial

    In rendering of scenes and lighting in general, one of the most complex to achieve the so-called Caustics. This is the dispersion of the ray of light for a semi-transparent surface that allows the passage of photons on his material. One of the easiest ways to give the effect in the real world is to get a cup, with a bit of liquid and place next to a light source. The 3d tools generally do not produce such an effect with the type scaline renderer, with only specialized in raytracing software, such as the V-Ray, Mental Ray or YafRay. For example, in Blender 3d is possible to simulate the effect, using the YafRay.

    But with the Mental Ray?  If you are a member of 3DS Max, but still does not know to use the tool to generate Caustics with the 3ds Max, a very simple tutorial, shows the steps necessary to establish the effect of so quickly. Despite being at an accelerating pace, after seeing the video, you can reproduce the effect without major problems.

    (continue reading…)

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    How to set the overall lighting in 3ds Max with Mental Ray?

    by admin on ธ.ค..03, 2008, under 3ds Max Tutorials, Lighting&Rendering Tutorial, Mental Ray, Tutorial

    At the time of He has lectured on the 3ds Max, always commented to my students a curious fact in relation to the use of external rendering to the Max After the Mental Ray is now integrated with the software as a way of encouraging their Autodesk use, was somewhat meaningless the addition of other renderer as the V-Ray or Final Render, as in virtually all respects the Mental Ray meet the needs of artists, with advanced options of Ray Tracing and lighting overall.

    But this time the Autodesk failed to convince many people on the mass adoption of the renderer. Why not? Simple to learn just ask any artist what he thinks of Mental Ray and most will say that the learning curve it is very long. This means that you need much practice and study in order to effectively dominate the software, so he still finds strength in artists who need speed and speed in rendering solutions.

    For people who are still learning the operation of Mental Ray, and want to start doing some tests with the software, I found a very interesting and simple tutorial, which also uses one of the scenes that accompany the 3ds Max This tutorial shows the configuration of global illumination, using a single point of light in this case a light-type Omni.

    (continue reading…)

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