Tag: making

Character Modeling in Maya and Zbrush. The Making of Jester, Volume One.

by admin on ต.ค..07, 2009, under CD-DVD, Review

Character Modeling in Maya and Zbrush. The Making of Jester, Volume One.

Review
Whenver I need to breathe life into my characters, Alex Alvarez is where I go. Whether it be to collaborate on concepts with him directly or to watch his DVDs, I am always confident in accessibility to great information. Not only has his technical prowess pulled me out of many holes, but his character sense has given rise to some wonderful moments on some major motion pictures (Avatar and Star Trek). These new DVD’s encapsulate what I gush about. Crazy and creative character design coupled with empowering technical know how. –Neville Page – Concept Designer

This making of demonstration and lecture began with the decision to take a personal sketch, develop it in 3D and produce a life-size print. This would require the development of high-resolution detail and textures that could hold up to a 4000×6000 pixel render, effectively making Jester a film-res character. Observe and listen as Alex shares his workflow, thought process and techniques. Volume One covers t (more…)

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Making Morphing Props in Lightwave 3D for use in DAZ|Studio

by put3d on ส.ค..29, 2009, under Daz|Studio Tutorials, Lightwave Tutorials, Tutorial

Making Morphing Props in Lightwave 3D for use in DAZ|Studio
By: JoeMamma2000

How to make simple morphing props with UV textures in Lightwave 3D Modeler for use in DAZ|Studio

You can use Lightwave Modeler to make simple morphing props that you can then use in DAZ|Studio. However, you’ll need two plugins and a few extra steps, especially if you are going to use texture maps and morphs. In Lightwave Modeler, you’ll need to install Dodgy’s .mtl import/export plugin (available for free at http://dodgy.ghostoutpost.com/Lscripts.html ). (continue reading…)

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Making of: The Joker

by ball on เม.ย..03, 2009, under Tutorial, Zbrush

On this project I used maya for the base model, zbrush for details, Photoshop for texturing and matte painting, shave and haircut for the hair and mentalray for rendering. read more

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Making of Paragalis – part 1

by ball on มี.ค..13, 2009, under Tutorial, Zbrush

his tutorial will cover my personal workflow for 3d modeling, 3d sculpting, retopo / optimizing, UV’s, normal map generation, light map generation, and texturing. read more

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