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	<title> &#187; final render</title>
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		<title>Final Render Satge1 Sunlight Tutorial</title>
		<link>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/final-render-satge1-sunlight-tutorial/</link>
		<comments>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/final-render-satge1-sunlight-tutorial/#comments</comments>
		<pubDate>Thu, 09 Apr 2009 18:35:47 +0000</pubDate>
		<dc:creator>put3d</dc:creator>
				<category><![CDATA[3ds Max Tutorials]]></category>
		<category><![CDATA[Final Render Tutorials]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[3ds max tutorial]]></category>
		<category><![CDATA[final render]]></category>
		<category><![CDATA[Sunlight]]></category>

		<guid isPermaLink="false">http://www.dynamicwork.net/blog/?p=685</guid>
		<description><![CDATA[
Prepared By Najeeb El-Fatih
In this tutorial we will learn how to use Final Render to render sunlighted room.
The scene is very simple: room with random scattered objects and pre-assigned materials. There is windows passing the sunlight.
Firstly, we will analyze the effect of sun light at the day times:
There is direct light cast by the sun [...]]]></description>
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		<title>Architectural Interior Video with finalRender for 3ds Max</title>
		<link>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/architectural-interior-video-with-finalrender-for-3ds-max/</link>
		<comments>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/architectural-interior-video-with-finalrender-for-3ds-max/#comments</comments>
		<pubDate>Fri, 27 Feb 2009 07:46:19 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3ds Max Tutorials]]></category>
		<category><![CDATA[Final Render Tutorials]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[3d renderings]]></category>
		<category><![CDATA[Architectural]]></category>
		<category><![CDATA[final render]]></category>
		<category><![CDATA[Interior]]></category>
		<category><![CDATA[lighting]]></category>
		<category><![CDATA[tutorials]]></category>

		<guid isPermaLink="false">http://www.dynamicwork.net/blog/?p=381</guid>
		<description><![CDATA[In this finalRender Stage-1 R2 training video,Edwin Braun goes over lighting an interior scene as well as techniques for developing good speed and quality workflow with AQMC.




]]></description>
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		<title>Instancing 7 billion poly trees in finalRender Stage-1 for 3ds max</title>
		<link>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/instancing-7-billion-poly-trees-in-finalrender-stage-1-for-3ds-max/</link>
		<comments>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/instancing-7-billion-poly-trees-in-finalrender-stage-1-for-3ds-max/#comments</comments>
		<pubDate>Thu, 26 Feb 2009 07:40:14 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3ds Max Tutorials]]></category>
		<category><![CDATA[Final Render Tutorials]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[3d renderings]]></category>
		<category><![CDATA[final render]]></category>
		<category><![CDATA[GI Rendering]]></category>
		<category><![CDATA[tutorials]]></category>

		<guid isPermaLink="false">http://www.dynamicwork.net/blog/?p=379</guid>
		<description><![CDATA[In this finalRender Stage-1 R2 training video,Edwin Braun goes over creating a forest with almost 7 billion polygons rendered with straight instances.





]]></description>
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		<title>Free Final Render Training Series for 3ds Max</title>
		<link>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/free-final-render-training-series-for-3ds-max/</link>
		<comments>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/free-final-render-training-series-for-3ds-max/#comments</comments>
		<pubDate>Sat, 21 Feb 2009 07:30:15 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3ds Max Tutorials]]></category>
		<category><![CDATA[Final Render Tutorials]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[3d renderings]]></category>
		<category><![CDATA[final render]]></category>
		<category><![CDATA[free tutorial]]></category>
		<category><![CDATA[GI Rendering]]></category>
		<category><![CDATA[tutorials]]></category>

		<guid isPermaLink="false">http://www.dynamicwork.net/blog/?p=374</guid>
		<description><![CDATA[
Introducing a compilation of finalRender Stage-1 full training videos for 3ds Max! A special thank you to the talented Loocas Duber for creating these great tutorials.
Loocas Duber is a 3ds Max instructor at Computer Graphics College and through his virtual workshop, Duber Studio, provides high-quality visual training for 3ds Max applications.
 
Each part of this 10 [...]]]></description>
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		<title>Making a realistic male head in 3ds max 9</title>
		<link>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/making-a-realistic-male-head-in-3ds-max-9/</link>
		<comments>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/making-a-realistic-male-head-in-3ds-max-9/#comments</comments>
		<pubDate>Fri, 20 Feb 2009 20:11:26 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3ds Max Tutorials]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[CSI]]></category>
		<category><![CDATA[final render]]></category>
		<category><![CDATA[skin]]></category>
		<category><![CDATA[tutorials]]></category>

		<guid isPermaLink="false">http://www.dynamicwork.net/blog/?p=368</guid>
		<description><![CDATA[This is the tutorial results of &#8220;Making a realistic male head in 3ds max 9&#8243;. This male head is the CSI captain&#8212;Jim Brass. This is Artis&#8217;s  second attempt to create realistic human skin material in 3ds max with Finalrender skin material.







http://www.youtube.com/vash513
]]></description>
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		<title>Basic HDRI and Ray Tracing by Stephen Reb</title>
		<link>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/basic-hdri-and-ray-tracing-by-stephen-reb/</link>
		<comments>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/basic-hdri-and-ray-tracing-by-stephen-reb/#comments</comments>
		<pubDate>Fri, 30 Jan 2009 07:22:47 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3ds Max Tutorials]]></category>
		<category><![CDATA[Final Render Tutorials]]></category>
		<category><![CDATA[Lighting&Rendering Tutorial]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[final render]]></category>
		<category><![CDATA[render]]></category>
		<category><![CDATA[tutorials]]></category>

		<guid isPermaLink="false">http://www.dynamicwork.net/blog/?p=249</guid>
		<description><![CDATA[Although acceptable global illumination results may be obtained by using the environment color as your basis for lighting a scene, using a solid color, or even a gradient map will still produce only a uniform distribution of light.
The more I use HDRI the more I prefer it to other methods of GI. HDRI stands for [...]]]></description>
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