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	<title> &#187; carrara tutorial</title>
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	<link>http://blog.dynamicwork.net</link>
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		<title>Procedural shader for watered silk in Carrara 6.1</title>
		<link>http://blog.dynamicwork.net/tutorial/procedural-shader-for-watered-silk-in-carrara-61/</link>
		<comments>http://blog.dynamicwork.net/tutorial/procedural-shader-for-watered-silk-in-carrara-61/#comments</comments>
		<pubDate>Sun, 17 May 2009 23:18:03 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Carrara Tutorials]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[carrara]]></category>
		<category><![CDATA[carrara tutorial]]></category>
		<category><![CDATA[Procedural shader]]></category>
		<category><![CDATA[Shaders Tutorial]]></category>
		<category><![CDATA[watered silk]]></category>

		<guid isPermaLink="false">http://www.dynamicwork.net/blog/?p=610</guid>
		<description><![CDATA[By: Indigone This tutorial will provide the user with steps to create a procedural shader in Carrara 6.1. Watered silkis deep and rich in color and texture. Carrara&#8217;s shading tools are perfect for creating a procedural shader that mimics the richness and beauty of this gorgeous silk. This can be altered to any color with the [...]]]></description>
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		<slash:comments>50</slash:comments>
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		<title>Adding text on shader domains in Carrara 5</title>
		<link>http://blog.dynamicwork.net/tutorial/adding-text-on-shader-domains-in-carrara-5/</link>
		<comments>http://blog.dynamicwork.net/tutorial/adding-text-on-shader-domains-in-carrara-5/#comments</comments>
		<pubDate>Sun, 10 May 2009 22:59:34 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Carrara Tutorials]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[carrara]]></category>
		<category><![CDATA[carrara tutorial]]></category>
		<category><![CDATA[Shaders Tutorial]]></category>

		<guid isPermaLink="false">http://www.dynamicwork.net/blog/?p=605</guid>
		<description><![CDATA[By: GKDantas You have applied text over a shader domain in Carrara before using layer list. But sometimes it is very hard to apply the layers tool on some curved surfaces, so I will cover about the process of using shader domains to do that. Looks a little strange but this is a way to create [...]]]></description>
		<wfw:commentRss>http://blog.dynamicwork.net/tutorial/adding-text-on-shader-domains-in-carrara-5/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Carrara 6 Intermediate Skin Shaders</title>
		<link>http://blog.dynamicwork.net/tutorial/carrara-6-intermediate-skin-shaders/</link>
		<comments>http://blog.dynamicwork.net/tutorial/carrara-6-intermediate-skin-shaders/#comments</comments>
		<pubDate>Sun, 03 May 2009 22:45:43 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[carrara]]></category>
		<category><![CDATA[carrara tutorial]]></category>
		<category><![CDATA[free tutorial]]></category>
		<category><![CDATA[Shaders Tutorial]]></category>
		<category><![CDATA[Skin Shaders]]></category>

		<guid isPermaLink="false">http://www.dynamicwork.net/blog/?p=602</guid>
		<description><![CDATA[By: BetterThanLife This tutorial is designed to teach you to add more advanced settings to your skin shaders and how to save some overhead when using Daz/Poser Characters. Go to Carrara 6 Intermediate Skin Shaderss  tutorial]]></description>
		<wfw:commentRss>http://blog.dynamicwork.net/tutorial/carrara-6-intermediate-skin-shaders/feed/</wfw:commentRss>
		<slash:comments>63</slash:comments>
		</item>
		<item>
		<title>Carrara : Victoria 3 ready to use for realistic scenes</title>
		<link>http://blog.dynamicwork.net/tutorial/carrara-victoria-3-ready-to-use-for-realistic-scenes/</link>
		<comments>http://blog.dynamicwork.net/tutorial/carrara-victoria-3-ready-to-use-for-realistic-scenes/#comments</comments>
		<pubDate>Sun, 26 Apr 2009 22:38:04 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[carrara]]></category>
		<category><![CDATA[carrara tutorial]]></category>
		<category><![CDATA[realistic scenes]]></category>

		<guid isPermaLink="false">http://www.dynamicwork.net/blog/?p=599</guid>
		<description><![CDATA[  By: myvirtuallady Turn your Victoria 3 figure into a realistic scene in Carrara 5, using hight resolution maps. This tutorial uses Daz figure like Victoria 3 Base, V3 bikini cloth and Victoria 3.0 Universal Texture Maps (High Res) for example. Go to Carrara : Victoria 3 ready to use for realistic scenes  tutorial]]></description>
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		<slash:comments>1</slash:comments>
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		<title>Carrara: Working with real-world dimensions</title>
		<link>http://blog.dynamicwork.net/tutorial/carrara-working-with-real-world-dimensions/</link>
		<comments>http://blog.dynamicwork.net/tutorial/carrara-working-with-real-world-dimensions/#comments</comments>
		<pubDate>Sun, 19 Apr 2009 22:31:10 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[carrara]]></category>
		<category><![CDATA[carrara tutorial]]></category>
		<category><![CDATA[real world dumensions]]></category>

		<guid isPermaLink="false">http://www.dynamicwork.net/blog/?p=597</guid>
		<description><![CDATA[By: myvirtuallady This tutorial offers a solution for anyone who wants to insert DAZ figures into an architectural scene using real-world dimensions. Go to Carrara: Working with real-world dimensions  tutorial]]></description>
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		<slash:comments>1</slash:comments>
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		<title>Camera Tracking &#8211; Lights and Objects in Carrara</title>
		<link>http://blog.dynamicwork.net/tutorial/camera-tracking-lights-and-objects-in-carrara/</link>
		<comments>http://blog.dynamicwork.net/tutorial/camera-tracking-lights-and-objects-in-carrara/#comments</comments>
		<pubDate>Sun, 12 Apr 2009 22:22:05 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Carrara Tutorials]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[Camera Tracking]]></category>
		<category><![CDATA[carrara]]></category>
		<category><![CDATA[carrara tutorial]]></category>

		<guid isPermaLink="false">http://www.dynamicwork.net/blog/?p=594</guid>
		<description><![CDATA[By: thedanman Making animations with special effects such as lens flares requires that lights be directed at the camera in order for the effects to be visible. Using the special &#8220;Point at&#8221; modifier in Carrara it is easy to not only manipulate objects that need to track the camera, but also manipulating lights to constantly point [...]]]></description>
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		<slash:comments>3</slash:comments>
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		<title>2D Composite Realistic Skies in Carrara</title>
		<link>http://blog.dynamicwork.net/tutorial/2d-composite-realistic-skies-in-carrara/</link>
		<comments>http://blog.dynamicwork.net/tutorial/2d-composite-realistic-skies-in-carrara/#comments</comments>
		<pubDate>Sun, 05 Apr 2009 22:14:34 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Carrara Tutorials]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[2d Composite]]></category>
		<category><![CDATA[carrara]]></category>
		<category><![CDATA[carrara tutorial]]></category>
		<category><![CDATA[Skies Tutorial]]></category>
		<category><![CDATA[tutorials]]></category>

		<guid isPermaLink="false">http://www.dynamicwork.net/blog/?p=589</guid>
		<description><![CDATA[By: thedanman Have you ever been tricked into thinking that a 3D sky looked too good to be true? Most likely it wasn&#8217;t truly 3D. Here&#8217;s a classic 3D-landscaping trick using 2D sky photos in composite 3D environments that can easily be done in Carrara because of its advanced shader system. Go to 2D Composite Realistic Skies [...]]]></description>
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		<slash:comments>4</slash:comments>
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