Tag: Bryce

Raging Seas of the “The Summoning” By: Zhan

by put3d on มี.ค..11, 2010, under Bryce 3d Tutorial, Tutorial

Go to Raging Seas of the “The Summoning”

This tutorial illustrates the us of Bryce terrains to achieve the look of raging seas, and crashing surf. You will see how the terrains can be used for the foam and water, and how to place them them to maximize the effects

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Poser to Bryce in 4 steps

by put3d on มี.ค..10, 2010, under Bryce 3d Tutorial, Daz|Studio Tutorials, Poser Tutorial, Tutorial

With the new Turbo Import for Bryce 5 plug-in developed by DAZ and the use of DAZ|Studio anyone can easily bring DAZ Poser content into Bryce 5.

This 4 step tutorial will lead any beginner through the simple process of taking your DAZ Poser content into Bryce 5.

After you install Turbo Import for Bryce 5 and DAZ|Studio v.0.9.2 or later, you are ready to get started.

Go to Poser to Bryce

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Recipe for River Valleys by Jen de la Cruz

by put3d on มี.ค..09, 2010, under Bryce 3d Tutorial, Tutorial

In this tutorial we’ll go over creating a mountain valley with a river that runs through it.

Ingredients:

Bryce 3D or higher

Adobe Photoshop (or another image program)

Go to tutorial Recipe for River Valleys

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Making the Massive

by admin on มี.ค..28, 2009, under Daz|Studio Tutorials, Tutorial

 

Ever wanted to put a huge number of figures into a scene in Bryce? Or build a city? A while ago, I received a challenge to make an image of an army in bryce. Being on a PIII 450 with 320MB of ram at the time, it was obvious that this could not be put together in one single scene file. Hence I worked on the idea of building the scene in sections, rendering each part of the scene separately, and then joining all of the renders together afterwards in an image editor to form the entire image. 

Well that’s it. Instant army. Or cityscape. Or crowded city streets. Needless to say, rendering a scene in layers can be used for many other things as well as just making scene construction easier, including lighting effects, depth of field effects, atmospheric effects such as distance haze…etc etc.

(continue reading…)

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