• About
  • search
  • skip to content ↓
  • Home
  • Download
    • Free Font
    • Free Graphic
    • Free Magazine
    • Free maxScript
    • Free Model
    • Free Plug-in
    • Free Software
    • Free Sound
    • Free Texture
  • Review
    • Book Review
    • CD-DVD
    • Software
  • Tutorial
    • 3ds Max Tutorials
    • After Effect Tutorials
    • Animation&Modeling Tutorial
    • Article
    • Blender Tutorial
    • Bryce 3d Tutorial
    • Carrara Tutorials
    • Daz|Studio Tutorials
    • Final Render Tutorials
    • Flash Tutorials
    • Lighting&Rendering Tutorial
    • Lightwave Tutorials
    • Maya Tutorial
    • Mental Ray
    • Photoshop&Illustrator Tutorial
    • Poser Tutorial
    • Vray Tutorial
    • Zbrush
  • Tag: ambient

    Assorted Notes about Ambient Occlusion by Greg Coombe

    by put3d on ก.ย..27, 2009, under Article, Tutorial

    Motivation

    Ambient occlusion is a lighting technique used to give models a global illumination-like effect, as if it were lit from the entire hemisphere (rather than a point light). A set of visibility samples are collected from the hemisphere above a point, and a scalar “ambient occlusion” value is computed based on the percentage of unoccluded samples. For a nice overview of ambient occlusion, check out Steve Hill’s article in Gamastura. Some other very good ambient occlusion tutorials have been written by Zhang Jian, Bob Moyer, and Andrew Whitehurst.

    Approaches

    There are two basic approaches for computing ambient occlusion. The first is ray tracing; simply shoot out rays in uniform pattern across the hemisphere. The percentage of rays that hit geometry is divided by the total number of rays to get a scalar value. This could also be done with hardware rendering by placing a camera at every triangle and counting the percentage of the hemisphere that is visible. Since this requires computing occlusion at every triangle, this approach is in general O(N^2), although with efficiency structures (such as bounding volume hierarchies) it can be reduced to O(NlogN).

    The second approach is an “outside-looking-in” approach. The model is rendered from a set of M random points on the sphere surrounding the model. The occlusion information is stored for each viewpoint, and averaged. The complexity of this approach is O(N*M), or O(MlogN) with efficiency structures. Since M is generally much smaller than N, this makes it interesting for realtime work. Since this is the approach I am interested in, let me explain the algorithm in more detail.

    goto full Assorted Notes :

    http://www.cs.unc.edu/~coombe/research/ao/

    VN:F [1.8.0_1031]
    please wait...
    Rating: 0.0/10 (0 votes cast)
    VN:F [1.8.0_1031]
    Rating: 0 (from 0 votes)
    1 Comment :ambient, Assorted, occlusion more...

    Tutorial: Ambient Occlusion for Blender

    by put3d on ก.ย..26, 2009, under Blender Tutorial, Tutorial

    Global illumination is a very popular method for lighting three dimensional scenes. Unfortunately, most of the methods are very slow and requires lots of ressources. Ambient Occlusion is a method for simulating global illumination, while keeping a respectable ratio between results and computing times.

    As well as anything related to raytracing with Blender, because of the supplementary computing time required by your computer, raytracing is only an option that you should feel free to activate and deactivate. This is done by the mean of the Scene menu (F10 key). The Render tab shows a button labeled Ray you will have to activate in order to use raytracing in your pictures.

    ray

    goto Tutorial :

    http://feeblemind.tuxfamily.org/dotclear/index.php/2005/01/16/10-didacticiel-locclusion-ambiante—tutorial-ambient-occlusion

    VN:F [1.8.0_1031]
    please wait...
    Rating: 0.0/10 (0 votes cast)
    VN:F [1.8.0_1031]
    Rating: 0 (from 0 votes)
    Leave a Comment :ambient, bkender, occlusion, Tutorial more...

    Mental Ray – Ambient Occlusion Shader

    by put3d on ก.ย..25, 2009, under 3ds Max Tutorials, Mental Ray, Tutorial

    In 3dsmax7 Mental Ray 3.3 gained a new shader called “Ambient / Reflective Occlusion” what can this be used for? Well, traditionally within Mental Ray GI has been handled photon mapping and Final Gather. In this case a GI effect can be generated via a shader, and in this way this system opens up some flexibility in how you generate your GI.

    So what does this shader do? Quite simply it shoots out rays from the pixel that is being shaded in a hemisphere based on the normal of the pixel. It then traces these rays to the scene bounds or to a fixed distance defined in the shader and if it hits a piece of geometry the ray is flagged as occluded. Mental Ray then works out the average number of rays that were occluded and uses this to work out a blend colour between the BRIGHT and DARK values setup in your shader. On the right is a diagram of a typical pixel being shaded.

    In the example shown you can see that our shader has thrown out a total of 5 rays. If the BRIGHT colour were white, and the DARK colour Black, we would have two DARK rays and three LIGHT rays. So our pixel would be shaded as 40% occluded, or in other words a grey of 40% black would be used. Due to the way Monti-Carlo sampling works, 5 rays would not give us a very good average, pretty much in the same way as a sampling of 5 people in a survey would not give a very good average opinion of Mr man in the street. So for a better quality render you would expect to use 24+ samples.

    goto Tut0rial :

    http://www.christopher-thomas.net/pages/free_tutorials/tut_ambient_occlusion_shader/ct_tut_mentalray_ambientocclusion_shader.htm

    VN:F [1.8.0_1031]
    please wait...
    Rating: 0.0/10 (0 votes cast)
    VN:F [1.8.0_1031]
    Rating: 0 (from 0 votes)
    Leave a Comment :ambient, mental ray, occlusion, shader more...

    • Howdy. Welcome to !

      Thanks for dropping by! Feel free to join the discussion by leaving comments, and stay updated by subscribing to the RSS feed. See ya around!

    • รายการ

      3d 3D Cars 3d Graphics 3d modeling 3d models 3d renderings 3ds 3ds max 3ds Max Tutorials 3d Visualization adobe animation AUTODESK Blender carrara carrara tutorial Character daz studio Download Download Texture final render free free download free tutorial graphics lighting max MAXScript Maya mental ray modeling Models Official Paperback photoshop rendering Software Texture textures Training Tutorial tutorials video with Zbrush 3ds Max Tutorials (49)
      After Effect Tutorials (3)
      Animation&Modeling Tutorial (1)
      Article (21)
      Blender Tutorial (3)
      Book Review (48)
      Bryce 3d Tutorial (3)
      Carrara Tutorials (4)
      CD-DVD (17)
      Daz|Studio Tutorials (6)
      Download (68)
      Final Render Tutorials (5)
      Flash Tutorials (3)
      Free Font (1)
      Free Graphic (7)
      Free Magazine (1)
      Free maxScript (7)
      Free Model (20)
      Free Plug-in (7)
      Free Software (4)
      Free Sound (3)
      Free Texture (13)
      Lighting&Rendering Tutorial (10)
      Lightwave Tutorials (1)
      Maya Tutorial (4)
      Mental Ray (6)
      Photoshop&Illustrator Tutorial (24)
      Poser Tutorial (1)
      Review (22)
      Software (6)
      Tutorial (108)
      Vray Tutorial (3)
      Zbrush (9)

      WP Cumulus Flash tag cloud by Roy Tanck and Luke Morton requires Flash Player 9 or better.

    • ความเห็นล่าสุด

      • jonn2 บน Cartoon Animation (The Collector’s Series)
      • David Obey บน Advanced blending in Photoshop using ‘Blend If’
      • las vegas seo บน Creating a glade using Grass-O-Matic Plugin.
      • remodeling Plano บน Tutorial for Vray : BASIC TECHNIQUES FOR VRAY ADVANCED
      • jonn2 บน Cartoon Animation (The Collector’s Series)
    • Blog Statistics

      Currently Online: 3
      Today Visitors: 102
      Total Visitors: 30096

    • Create 3D Art for Free
    • Categories

      • Download
        • Free Font
        • Free Graphic
        • Free Magazine
        • Free maxScript
        • Free Model
        • Free Plug-in
        • Free Software
        • Free Sound
        • Free Texture
      • Review
        • Book Review
        • CD-DVD
        • Software
      • Tutorial
        • 3ds Max Tutorials
        • After Effect Tutorials
        • Animation&Modeling Tutorial
        • Article
        • Blender Tutorial
        • Bryce 3d Tutorial
        • Carrara Tutorials
        • Daz|Studio Tutorials
        • Final Render Tutorials
        • Flash Tutorials
        • Lighting&Rendering Tutorial
        • Lightwave Tutorials
        • Maya Tutorial
        • Mental Ray
        • Photoshop&Illustrator Tutorial
        • Poser Tutorial
        • Vray Tutorial
        • Zbrush
    • Meta

      • ลงทะเบียน
      • เข้าสู่ระบบ
      • Valid XHTML

    Looking for something?

    Use the form below to search the site:

    Still not finding what you're looking for? Drop a comment on a post or contact us so we can take care of it!

    Visit our friends!

    A few highly recommended friends...

    • Dynamic Forum
    • Dynamic work studio
    • How to Make Money online
    • Youtube:Puttisarn

    Archives

    All entries, chronologically...

    • พฤษภาคม 2010
    • เมษายน 2010
    • มีนาคม 2010
    • กุมภาพันธ์ 2010
    • มกราคม 2010
    • ธันวาคม 2009
    • พฤศจิกายน 2009
    • ตุลาคม 2009
    • กันยายน 2009
    • สิงหาคม 2009
    • กรกฎาคม 2009
    • มิถุนายน 2009

    Animation Presentation and Interactive Game by Dynamicwork Studio