Tag: 3ds max

Tutorial: Learning Caustics with 3DS Max

by ball on มิ.ย..04, 2009, under 3ds Max Tutorials, Tutorial

Caustics are really great light effects that you can observe in liquids, glass objects and gems. We are able to simulate this effect with 3D Studio Max perfectly. This tutorial about Caustics will work only if you enable “Mental Ray” ! (This tutorial was made in Max 8). read more

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Fluid Dynamics with Limit Realflow

by ball on มิ.ย..03, 2009, under 3ds Max Tutorials, Tutorial

Welcome back to our tutorials. While I’m working on more interesting, (we hope), educational stuffs for you, it’s time to start a new tutorial’s lineup. This week we’ll start understanding something about fluid dynamic in a mixed pipeline using Next Limit Realflow and Autodesk 3ds max. The tutorial can be accomplished with other 3D software and Realflow. read more

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Rendering with Radiosity

by ball on มิ.ย..01, 2009, under 3ds Max Tutorials, Tutorial

 

In 3dsMax 2009 we have the ability to simulate indirect illumination, which is the natural process of how objects reflect diffuse light energy in real life. This allows for more realistic and natural looking renders. There are many ways to imitate indirect illumination, however in this video we will focus on using the powerful Radiosity feature in 3dsMax 2009 to reproduce this natural light phenomenon. read more

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Procedural Lava Flow in 3DS Max

by ball on พ.ค..27, 2009, under 3ds Max Tutorials, Tutorial

Create a Realistic Lava Flow in 3D Studio Max. read more

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Tutorial: Procedural Sea with 3D Studio Max

by ball on พ.ค..26, 2009, under 3ds Max Tutorials, Tutorial

Welcome back to everyone. We are back again for a new tutorial and this time we’ll talk about procedural shading used to create in a very fast way a CG Sea. read more

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Waterfall

by ball on พ.ค..26, 2009, under 3ds Max Tutorials, Tutorial

This tutorial will show you how to create a waterfall scene using particle system in 3dsmax. This time, we will not use Particle Flow, instead we use traditional Particle System called Blizzard. Based on complexity of waterfall we will create, it is enough to use simple Particle System like Blizzard. read more

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Making of The Space Scene

by ball on พ.ค..25, 2009, under 3ds Max Tutorials, Tutorial

 

 

 

 

 

In this tutorial we will learn how to make an Awesome Space Scene in 3D Max using Vray Render.read more

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3D Studio Max tutorials Lightsaber – glow effect

by ball on พ.ค..24, 2009, under 3ds Max Tutorials, Tutorial

In this tutorial I will show you how to make a lightsaber glow effect. This was done in Max 5, so not Advanced Lighting Override was used. For the modelling part I will not insist because is really simple. So lets begin read more

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Global Illumination and Final Gather in mental ray for 3ds Max 2010

by ball on พ.ค..23, 2009, under 3ds Max Tutorials, Tutorial

 

 

In this video, from “Rendering with mental ray in 3ds Max 2010”,learn how to combine two of mental ray’s most powerful features,Global Illumination and Final Gather. Discover how to use these two indirect illumination algorithms together in order to render photo-realistic images fast and easy. read more

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Custom Scripted Shader in 3D Studio Max

by ball on พ.ค..20, 2009, under 3ds Max Tutorials, Tutorial

create a custom shader plug-in that will work as a standard material.read more

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