Tag: 3ds Max Tutorials

Creating wormhole effect in 3ds max

by ball on มี.ค..24, 2009, under 3ds Max Tutorials, Tutorial

I will show you how to create cool wormholes with 3ds max.So let’s det started with creating atmospheric apparatus. You can find it in helpers tools. read more

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The Creation Process of a 3d Model: Rendering

by admin on มี.ค..23, 2009, under Article

The Creation Process of a 3d Model: Rendering

Author: Flatpyramid

Rendering is the third and final step in the simple creation of a 3D model. Rendering refers to the image being visualized with images being created from the 3D model.

There are many features of a rendering, these include; transparency, shading, shadows, reflection, depth of field, caustics, fogging, bump-mapping and texture mapping. These features are the most commonly used when an object has been rendered.

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3d Models and Their Uses

by admin on มี.ค..21, 2009, under Article

3d Models and Their Uses

Author: Flatpyramid

3D or three dimensional models are used for a variety of purposes. Surgeons and filmmakers are only two of the many professions that use 3D models on a regular basis. 3D models are created by mapping various coordinates in a 3D space.

Medical professionals use detailed 3D models of organs to teach medical students, outline and plan surgical intervention as well as demonstrate procedures to students and patients. Plastic surgeons use detailed software to create 3D models of the body to demonstrate a “before and after” to the potential patient.

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The Importance of 3d Models in Video Games

by admin on มี.ค..16, 2009, under Article

The Importance of 3d Models in Video Games

Author: Flatpyramid

Have you ever wondered who the masterminds behind the characters that are used are in your favorite video and PC games? Each large game producing company has a staff of creative designers that match voices with faces, and design body types, names, species, and all aspects that comprise the physical features of those memorable personalities. Before a character is even considered by the company to use in a game, the designers are in charge of creating a detailed and precise 3D model of the character in progress to express the ideas, features, and purpose of the character as it pertains to the game.

A designer may go through a dozen models before a decision maker is impressed, and characters may also be adapted from several models given. These model designers use high tech premium programs and software that allow them to have full control of their ideas, and the ability to create symmetrical and proportionally correct characters. These finished models are able to be translated straight from the computer to a fabrication stage, and through the use of laser cutting, or stereo lithography, are brought to life as to-scale representations.

Once approved, these characters are taken from the original software, and are worked into the games as seen appropriate by the creators. The use of models in the production ensures a smooth transition from an idea, to a digital model, to a physical model, to your computer or TV screen.

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Making Random Wires using Pflow

by ball on มี.ค..12, 2009, under 3ds Max Tutorials, Tutorial

This tutorial will explain you how you can create a random wires using Pflow inside 3ds max. This technique can be used in creating various type of abstract images. The sound in the tutorial is not very well recorded but still understandable. read more

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Free 11 Video : 3DS Max Video Tutorials

by put3d on มี.ค..08, 2009, under 3ds Max Tutorials, Tutorial

Free 11 video tutorial for 3ds Max

HDR Processing

3ds Max: Camera …

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3ds max tutorial: Vertex Welding

by put3d on มี.ค..05, 2009, under 3ds Max Tutorials, Tutorial

This is tutorial for vertex welding with edit mesh. Its an oldie but a goodie. Edit poly is the way to go these days, but the principle discussed here, does apply to Edit Poly as well. The operation is similar, but you are using “Target Weld” instead.
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Architectural Interior Video with finalRender for 3ds Max

by admin on ก.พ..27, 2009, under 3ds Max Tutorials, Final Render Tutorials, Tutorial

In this finalRender Stage-1 R2 training video,Edwin Braun goes over lighting an interior scene as well as techniques for developing good speed and quality workflow with AQMC.

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Instancing 7 billion poly trees in finalRender Stage-1 for 3ds max

by admin on ก.พ..26, 2009, under 3ds Max Tutorials, Final Render Tutorials, Tutorial

In this finalRender Stage-1 R2 training video,Edwin Braun goes over creating a forest with almost 7 billion polygons rendered with straight instances.

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Free Final Render Training Series for 3ds Max

by admin on ก.พ..21, 2009, under 3ds Max Tutorials, Final Render Tutorials, Tutorial

Introducing a compilation of finalRender Stage-1 full training videos for 3ds Max! A special thank you to the talented Loocas Duber for creating these great tutorials.

Loocas Duber is a 3ds Max instructor at Computer Graphics College and through his virtual workshop, Duber Studio, provides high-quality visual training for 3ds Max applications.

 

Each part of this 10 part series contains a full 30-40 MINUTES of training for finalRender Stage-1 for 3ds Max! These videos are FREE from cebas to our customers! Parts 8, 9, and 10 are topics for finalRender Stage-1 Release 2 for 3ds Max. 

 

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