Tag: 3ds Max Tutorials
This series is designed to move artists into more technical subjects easily and apply them to appropriate subjects for real production.
go to download link http://www.allanmckay.com/site/index.php/3ds-max/68-maxscript-for-beginners-1
Video game and feature–film artists have used 3ds Max to create Halo 2, King Kong, Myst V, and more. Now you can harness this popular animation software with the clear, step–by–step instructions in this easy–to–follow guide. This book breaks down the complexities of 3D modeling, texturing, animating, and visual effects. Clear–cut explanations, tutorials, and hands–on projects help build your skills and a special color insert includes real–world examples from talented 3ds Max beginners. Note: CD–ROM/DVD and other supplementary materials are not included as part of eBook file.
From the Back CoverLet Your Imagination Run Wild Video game and feature–film artists have used 3ds Max to create Halo 2, King Kong, Myst V, and more. Now you can harness this popular animation software with the clear, step–by–step instruction in this easy–to–follow guide. Introducing 3ds Max 9: 3D for Beginners breaks down the complexit (more…)
Scripts packaged together by Benjamin SlackThis package includes the latest 3.0 version of Laszlo’s Meshtools and Chris’ PolyTools in one convenient installer. It will even uninstall any old versions before installing itself.
How to make more than one page flip animation. You can see very simple to create multiple pages flip animation. You just need to clone the page, and then modify its animation a little bit. But, most readers still confuse how to do it.
In this tutorial you will learn how to render an object to an image with both the solid and the wireframe render, without using PhotoShop or anything else than 3D Studio Max. Key terms include wire, Opacity map, Push modifier and Lattice modifier. This tutorial is aimed at the beginner, but should be interesting for the more advanced 3D artists as well. Although this tutorial is based on 3D Studio Max, the same techniques apply to many other 3D products. read more
The main idea for this image was to have soft shadows and realism.. So I used Area Lights, I placed two Area Lights and a Skylight which is not fancy, didnt touch parameters of kylight. read more
3D Modeling is the creation, manipulation, and storage of geometric objects to represent objects that are all around us or virtual objects. The process of 3d modeling begins with the use of specialized 3d modeling software. The 3D artist develops a mathematical, wireframe representation of the object using specialized software. The final product is called a 3D model.
The 3d modeling process for 3D computer graphics is similar to sculpting. During this process geometric data is manipulated and prepared manually or automatically. There are three methods for creating and representing a 3d model. They are: polygonal 3d modeling, NURBS 3d modeling, and Splines and Patched 3d modeling.
Animating a 3d Model
Unlike movies that consist of many frames, 3D models cannot be animated by using the typical amount of frames per second which our eye attributes as blurring and creates on stable image – such as frames per second becoming the movies that we are used to seeing on a daily basis. Creating a 3D model that is to be used for animation is significantly different than creating a 3D model that will not be animated.
Creating a model for animation means that less attention will be paid to the background of the 3D model. Focus is going to be on what is moving within the scene, and this is the 3D model.