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	<title> &#187; 3ds max tutorial</title>
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		<title>Rendering with Mental Ray and 3ds Max (Paperback)</title>
		<link>http://blog.dynamicwork.net/review/book/rendering-with-mental-ray-and-3ds-max-paperback-2/</link>
		<comments>http://blog.dynamicwork.net/review/book/rendering-with-mental-ray-and-3ds-max-paperback-2/#comments</comments>
		<pubDate>Thu, 14 May 2009 08:10:39 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Book Review]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[3ds max tutorial]]></category>
		<category><![CDATA[mental ray]]></category>
		<category><![CDATA[mentalray tutorial]]></category>
		<category><![CDATA[rendering]]></category>

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		<description><![CDATA[Review Put yourself on a path to productivity with Joep&#8217;s deliberate approach to a logical workflow. Enjoy the exercises and the satisfaction you get from producing cost effective renderings and a foundation of knowledge that you can apply to your work. Ted Boardman, Author and Instructor &#8216;A solid foundation. with thorough explanations, practical examples, and [...]]]></description>
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		<title>Deconstructing the Elements with 3ds Max: Create natural fire, earth, air and water without plug-ins: Create Natural Fire, Earth, Air and Water Without &#8230; Media and Entertainment Techniques) (Paperback)</title>
		<link>http://blog.dynamicwork.net/review/book/deconstructing-the-elements-with-3ds-max-create-natural-fire-earth-air-and-water-without-plug-ins-create-natural-fire-earth-air-and-water-without-media-and-entertainment-techniques-paperba-2/</link>
		<comments>http://blog.dynamicwork.net/review/book/deconstructing-the-elements-with-3ds-max-create-natural-fire-earth-air-and-water-without-plug-ins-create-natural-fire-earth-air-and-water-without-media-and-entertainment-techniques-paperba-2/#comments</comments>
		<pubDate>Fri, 08 May 2009 05:26:55 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Book Review]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[3ds max tutorial]]></category>
		<category><![CDATA[Deconstructing]]></category>
		<category><![CDATA[earth tutorial]]></category>
		<category><![CDATA[Elements]]></category>
		<category><![CDATA[water tutorial]]></category>

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		<description><![CDATA[Review &#8220;&#8221;A detailed, step-by-step guide to creating your own universe. Once again, Pete Draper helps everyone use 3DS Max to the max!&#8221;" &#8211;Mark Walsh, Supervising Animator, Pixar &#8220;&#8221;&#8216;Deconstructing the Elements with 3ds Max&#8217; has become a standard, must-have tome for 3ds Max users of all levels. Pete Draper&#8217;s many years of real-world production chops and [...]]]></description>
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		<slash:comments>3</slash:comments>
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		<title>Realistic Architectural Visualization with 3ds Max and mental ray (Paperback)</title>
		<link>http://blog.dynamicwork.net/review/book/realistic-architectural-visualization-with-3ds-max-and-mental-ray-paperback-2/</link>
		<comments>http://blog.dynamicwork.net/review/book/realistic-architectural-visualization-with-3ds-max-and-mental-ray-paperback-2/#comments</comments>
		<pubDate>Tue, 05 May 2009 05:46:45 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Book Review]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[3ds]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[3ds max tutorial]]></category>
		<category><![CDATA[Architectural]]></category>
		<category><![CDATA[Realistic]]></category>
		<category><![CDATA[Visualization]]></category>

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		<description><![CDATA[Product Description Bring new realism to your visualizations with a command of the 3ds Max toolset. Three step-by-step tutorials demonstrate exterior and interior, day and night lighting scenes. You learn the nuts and bolts of importing models from CAD programs, lighting, applying mr shaders and materials, and optimizing your renders. Mental ray is made simple [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<title>3ds Max 2009 Bible (Paperback)</title>
		<link>http://blog.dynamicwork.net/review/book/3ds-max-2009-bible-paperback-3/</link>
		<comments>http://blog.dynamicwork.net/review/book/3ds-max-2009-bible-paperback-3/#comments</comments>
		<pubDate>Tue, 14 Apr 2009 03:33:40 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Book Review]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[3ds max 2009]]></category>
		<category><![CDATA[3ds max tutorial]]></category>
		<category><![CDATA[Bible]]></category>
		<category><![CDATA[max]]></category>
		<category><![CDATA[Paperback]]></category>

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		<description><![CDATA[Product Description The only comprehensive reference–tutorial on 3ds Max available, this book is everyone′s favorite. Whether you′re a beginner looking for 3D basics or a full–fledged animator seeking new ways to dazzle viewers with your creations, it′s all here. You′ll find pages of professional tips, loads of advice, and more than 150 step–by–step tutorials guaranteed [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<title>Final Render Satge1 Sunlight Tutorial</title>
		<link>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/final-render-satge1-sunlight-tutorial/</link>
		<comments>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/final-render-satge1-sunlight-tutorial/#comments</comments>
		<pubDate>Thu, 09 Apr 2009 18:35:47 +0000</pubDate>
		<dc:creator>put3d</dc:creator>
				<category><![CDATA[3ds Max Tutorials]]></category>
		<category><![CDATA[Final Render Tutorials]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[3ds max tutorial]]></category>
		<category><![CDATA[final render]]></category>
		<category><![CDATA[Sunlight]]></category>

		<guid isPermaLink="false">http://www.dynamicwork.net/blog/?p=685</guid>
		<description><![CDATA[Prepared By Najeeb El-Fatih In this tutorial we will learn how to use Final Render to render sunlighted room. The scene is very simple: room with random scattered objects and pre-assigned materials. There is windows passing the sunlight. Firstly, we will analyze the effect of sun light at the day times: There is direct light [...]]]></description>
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		<slash:comments>8</slash:comments>
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