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	<title> &#187; 3d renderings</title>
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		<title>3d Modeling</title>
		<link>http://blog.dynamicwork.net/tutorial/article/3d-modeling/</link>
		<comments>http://blog.dynamicwork.net/tutorial/article/3d-modeling/#comments</comments>
		<pubDate>Thu, 26 Mar 2009 05:00:05 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[3d Graphics]]></category>
		<category><![CDATA[3d modeling]]></category>
		<category><![CDATA[3d models]]></category>
		<category><![CDATA[3d renderings]]></category>
		<category><![CDATA[3d Visualization]]></category>
		<category><![CDATA[3ds Max Tutorials]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[tutorials]]></category>

		<guid isPermaLink="false">http://www.dynamicwork.net/blog/?p=440</guid>
		<description><![CDATA[3d Modeling
Author: Flatpyramid
3D Modeling is the creation, manipulation, and storage of geometric objects to represent objects that are all around us or virtual objects. The process of 3d modeling begins with the use of specialized 3d modeling software. The 3D artist develops a mathematical, wireframe representation of the object using specialized software. The final product [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Animating a 3d Model</title>
		<link>http://blog.dynamicwork.net/tutorial/article/animating-a-3d-model/</link>
		<comments>http://blog.dynamicwork.net/tutorial/article/animating-a-3d-model/#comments</comments>
		<pubDate>Wed, 25 Mar 2009 05:00:31 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[3d Graphics]]></category>
		<category><![CDATA[3d modeling]]></category>
		<category><![CDATA[3d models]]></category>
		<category><![CDATA[3d renderings]]></category>
		<category><![CDATA[3d Visualization]]></category>
		<category><![CDATA[3ds Max Tutorials]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[tutorials]]></category>

		<guid isPermaLink="false">http://www.dynamicwork.net/blog/?p=438</guid>
		<description><![CDATA[Animating a 3d Model
Author: Flatpyramid
Unlike movies that consist of many frames, 3D models cannot be animated by using the typical amount of frames per second which our eye attributes as blurring and creates on stable image &#8211; such as frames per second becoming the movies that we are used to seeing on a daily basis. [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>The Creation Process of a 3d Model: Rendering</title>
		<link>http://blog.dynamicwork.net/tutorial/article/the-creation-process-of-a-3d-model-rendering/</link>
		<comments>http://blog.dynamicwork.net/tutorial/article/the-creation-process-of-a-3d-model-rendering/#comments</comments>
		<pubDate>Mon, 23 Mar 2009 05:00:08 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[3d Graphics]]></category>
		<category><![CDATA[3d modeling]]></category>
		<category><![CDATA[3d models]]></category>
		<category><![CDATA[3d renderings]]></category>
		<category><![CDATA[3d Visualization]]></category>
		<category><![CDATA[3ds Max Tutorials]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[tutorials]]></category>

		<guid isPermaLink="false">http://www.dynamicwork.net/blog/?p=435</guid>
		<description><![CDATA[The Creation Process of a 3d Model: Rendering
Author: Flatpyramid
Rendering is the third and final step in the simple creation of a 3D model. Rendering refers to the image being visualized with images being created from the 3D model.
There are many features of a rendering, these include; transparency, shading, shadows, reflection, depth of field, caustics, fogging, [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>3d Models and Their Uses</title>
		<link>http://blog.dynamicwork.net/tutorial/article/3d-models-and-their-uses/</link>
		<comments>http://blog.dynamicwork.net/tutorial/article/3d-models-and-their-uses/#comments</comments>
		<pubDate>Sat, 21 Mar 2009 05:00:53 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[3d Graphics]]></category>
		<category><![CDATA[3d modeling]]></category>
		<category><![CDATA[3d models]]></category>
		<category><![CDATA[3d renderings]]></category>
		<category><![CDATA[3d Visualization]]></category>
		<category><![CDATA[3ds Max Tutorials]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[tutorials]]></category>

		<guid isPermaLink="false">http://www.dynamicwork.net/blog/?p=432</guid>
		<description><![CDATA[3d Models and Their Uses
Author: Flatpyramid
3D or three dimensional models are used for a variety of purposes. Surgeons and filmmakers are only two of the many professions that use 3D models on a regular basis. 3D models are created by mapping various coordinates in a 3D space.
Medical professionals use detailed 3D models of organs to [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>The Importance of 3d Models in Video Games</title>
		<link>http://blog.dynamicwork.net/tutorial/article/the-importance-of-3d-models-in-video-games/</link>
		<comments>http://blog.dynamicwork.net/tutorial/article/the-importance-of-3d-models-in-video-games/#comments</comments>
		<pubDate>Mon, 16 Mar 2009 05:00:27 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[3d Graphics]]></category>
		<category><![CDATA[3d modeling]]></category>
		<category><![CDATA[3d models]]></category>
		<category><![CDATA[3d renderings]]></category>
		<category><![CDATA[3d Visualization]]></category>
		<category><![CDATA[3ds Max Tutorials]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[tutorials]]></category>

		<guid isPermaLink="false">http://www.dynamicwork.net/blog/?p=420</guid>
		<description><![CDATA[The Importance of 3d Models in Video Games
Author: Flatpyramid
Have you ever wondered who the masterminds behind the characters that are used are in your favorite video and PC games? Each large game producing company has a staff of creative designers that match voices with faces, and design body types, names, species, and all aspects that [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>3d Walkthrough – 3d Rendering – Photorealistic Animation – a Short Walk Towards Animation</title>
		<link>http://blog.dynamicwork.net/tutorial/article/3d-walkthrough-%e2%80%93-3d-rendering-%e2%80%93-photorealistic-animation-%e2%80%93-a-short-walk-towards-animation/</link>
		<comments>http://blog.dynamicwork.net/tutorial/article/3d-walkthrough-%e2%80%93-3d-rendering-%e2%80%93-photorealistic-animation-%e2%80%93-a-short-walk-towards-animation/#comments</comments>
		<pubDate>Sat, 14 Mar 2009 05:00:05 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[3d Character Animation]]></category>
		<category><![CDATA[3d Graphics]]></category>
		<category><![CDATA[3d modeling]]></category>
		<category><![CDATA[3d Project Modeling]]></category>
		<category><![CDATA[3d renderings]]></category>
		<category><![CDATA[3d Walkthrough]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[Photorealistic Rendering]]></category>

		<guid isPermaLink="false">http://www.dynamicwork.net/blog/?p=418</guid>
		<description><![CDATA[3d Walkthrough – 3d Rendering – Photorealistic Animation – a Short Walk Towards Animation
Author: 3dwalkthroghoutsourcing
3D Rendering is the most used technique to make your Imagination in motion. 3D Character Animation is a well known type for your 3D modeling Imagination to come Live from paper. In today’s animation world 3D Character Animation and Photorealistic Rendering [...]]]></description>
		<wfw:commentRss>http://blog.dynamicwork.net/tutorial/article/3d-walkthrough-%e2%80%93-3d-rendering-%e2%80%93-photorealistic-animation-%e2%80%93-a-short-walk-towards-animation/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>3d Graphics</title>
		<link>http://blog.dynamicwork.net/tutorial/article/3d-graphics/</link>
		<comments>http://blog.dynamicwork.net/tutorial/article/3d-graphics/#comments</comments>
		<pubDate>Fri, 13 Mar 2009 05:00:52 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[3d Computer Graphics]]></category>
		<category><![CDATA[3d Graphics Programs]]></category>
		<category><![CDATA[3d modeling]]></category>
		<category><![CDATA[3d renderings]]></category>

		<guid isPermaLink="false">http://www.dynamicwork.net/blog/?p=416</guid>
		<description><![CDATA[3d Graphics
Author: Priyanshu Malhotra
3D Graphics is also known as 3D models. It involves the creation, display and manipulation of the objects in the three dimensions. 3D CAD and 3D graphics programs enable the objects to be produced on the X (Width)-Y (Height)-Z (Depth) scale.
 
The process of creating 3D computer graphics can be divided into three [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Free 11 Video : 3DS Max Video Tutorials</title>
		<link>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/free-11-video-3ds-max-video-tutorials/</link>
		<comments>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/free-11-video-3ds-max-video-tutorials/#comments</comments>
		<pubDate>Sun, 08 Mar 2009 07:35:41 +0000</pubDate>
		<dc:creator>put3d</dc:creator>
				<category><![CDATA[3ds Max Tutorials]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[3d modeling]]></category>
		<category><![CDATA[3d renderings]]></category>
		<category><![CDATA[free tutorial]]></category>
		<category><![CDATA[Models]]></category>
		<category><![CDATA[tutorials]]></category>

		<guid isPermaLink="false">http://www.dynamicwork.net/blog/?p=394</guid>
		<description><![CDATA[Free 11 video tutorial for 3ds Max





HDR Processing

by chrismmurray
2008-06-12T08:57&#8230;
Views: 358
Runtime: 25:12




3ds Max: Camera &#8230;











In this site you can see
1. Selection Sets-3&#8230;
2. Using Groups-3ds&#8230;
3. Interface Overvi&#8230;
4. Attaching Object&#8230;
5. Linking Objects &#8230;
6. Object Cloning-3&#8230;
7. UVW UnWrap Pt.1
8. UVW UnWrap Pt.2
9. Materials: 3DS M&#8230;
10. HDR Processing
11. 3ds Max: Camera &#8230;
]]></description>
		<wfw:commentRss>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/free-11-video-3ds-max-video-tutorials/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Architectural Interior Video with finalRender for 3ds Max</title>
		<link>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/architectural-interior-video-with-finalrender-for-3ds-max/</link>
		<comments>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/architectural-interior-video-with-finalrender-for-3ds-max/#comments</comments>
		<pubDate>Fri, 27 Feb 2009 07:46:19 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3ds Max Tutorials]]></category>
		<category><![CDATA[Final Render Tutorials]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[3d renderings]]></category>
		<category><![CDATA[Architectural]]></category>
		<category><![CDATA[final render]]></category>
		<category><![CDATA[Interior]]></category>
		<category><![CDATA[lighting]]></category>
		<category><![CDATA[tutorials]]></category>

		<guid isPermaLink="false">http://www.dynamicwork.net/blog/?p=381</guid>
		<description><![CDATA[In this finalRender Stage-1 R2 training video,Edwin Braun goes over lighting an interior scene as well as techniques for developing good speed and quality workflow with AQMC.




]]></description>
		<wfw:commentRss>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/architectural-interior-video-with-finalrender-for-3ds-max/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Instancing 7 billion poly trees in finalRender Stage-1 for 3ds max</title>
		<link>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/instancing-7-billion-poly-trees-in-finalrender-stage-1-for-3ds-max/</link>
		<comments>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/instancing-7-billion-poly-trees-in-finalrender-stage-1-for-3ds-max/#comments</comments>
		<pubDate>Thu, 26 Feb 2009 07:40:14 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3ds Max Tutorials]]></category>
		<category><![CDATA[Final Render Tutorials]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[3d renderings]]></category>
		<category><![CDATA[final render]]></category>
		<category><![CDATA[GI Rendering]]></category>
		<category><![CDATA[tutorials]]></category>

		<guid isPermaLink="false">http://www.dynamicwork.net/blog/?p=379</guid>
		<description><![CDATA[In this finalRender Stage-1 R2 training video,Edwin Braun goes over creating a forest with almost 7 billion polygons rendered with straight instances.





]]></description>
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