Blender For Dummies (For Dummies (Computer/Tech)) (Paperback)
by admin on มิ.ย..23, 2009, under Book Review
Amazon.com Review
So you’ve heard about Blender, the free 3D animation software. You really want to know more about the features of Blender, where to get it, and how to use it. You’re in luck. It’s all in Blender For Dummies, including Blender software on the bonus DVD. Because there’s a lot to learn about Blender, you’ll be glad this book takes it step by step. First, you’ll learn to install Blender 2.46 and think the Blender way. Then you’ll start creating 3D objects and setting them in motion with animations and rigging. Soon you’ll be texturing with Blender, rendering with Blender, and sharing your creations. You’ll learn how to: Create almost anything with meshes, save time with the Mirror modifier, and use Blender’s secret weapon, Dupliverts Understand texture mapping, know when to use which type of lamp, and use radiosity in animation Work with curves and surfaces, and add color, shades, texture, and reflections Rig your characters for an (more…)


มิถุนายน 23rd, 2009 on 9:26 pm
5.0 out of 5 stars
Good read, well written
I am new to Blender and very intimidated by the user interface. This book, however, gives a very good introduction to Blender.
มิถุนายน 24th, 2009 on 2:29 am
3.0 out of 5 stars
More of a reference
This book is a great reference, but it’s not the best for beginners. It tells you about the features of Blender, but gives few opportunities to try using the features…
มิถุนายน 24th, 2009 on 7:32 am
3.0 out of 5 stars
Great… but not really a learning tool
Blender for Dummies promises how to teach us to create eye-popping 3d animations, work with meshes, curves, add material and create animations, among many other things…
กุมภาพันธ์ 9th, 2012 on 3:36 pm
Render lyears allow for more customization and specificity. Pass index is great for when you just want to apply a filter to an object (or group of objects). There are some downsides to using pass index as it was used in this case, though: we used an alpha map (essentially thats what the ID Mask node does) and just blurred it as an image and added it on top of the original image. If we wanted to preserve the colors of the object we were blurring (if it had a texture, for instance), we’d probably use render lyears, because we’d actually be blurring the image, and adding that on top. Hope that helps.
กุมภาพันธ์ 9th, 2012 on 8:32 pm
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