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	<title> &#187; Mental Ray</title>
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		<title>Mental Ray &#8211; Ambient Occlusion Shader</title>
		<link>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/mental-ray-ambient-occlusion-shader/</link>
		<comments>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/mental-ray-ambient-occlusion-shader/#comments</comments>
		<pubDate>Fri, 25 Sep 2009 07:58:14 +0000</pubDate>
		<dc:creator>put3d</dc:creator>
				<category><![CDATA[3ds Max Tutorials]]></category>
		<category><![CDATA[Mental Ray]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[ambient]]></category>
		<category><![CDATA[mental ray]]></category>
		<category><![CDATA[occlusion]]></category>
		<category><![CDATA[shader]]></category>

		<guid isPermaLink="false">http://blog.dynamicwork.net/?p=1162</guid>
		<description><![CDATA[
In 3dsmax7 Mental Ray 3.3 gained a new shader called &#8220;Ambient / Reflective Occlusion&#8221; what can this be used for? Well, traditionally within Mental Ray GI has been handled photon mapping and Final Gather. In this case a GI effect can be generated via a shader, and in this way this system opens up some [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Making of Tiger Zoo</title>
		<link>http://blog.dynamicwork.net/tutorial/making-of-tiger-zoo/</link>
		<comments>http://blog.dynamicwork.net/tutorial/making-of-tiger-zoo/#comments</comments>
		<pubDate>Thu, 16 Apr 2009 14:02:44 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Animation&Modeling Tutorial]]></category>
		<category><![CDATA[Lighting&Rendering Tutorial]]></category>
		<category><![CDATA[Maya Tutorial]]></category>
		<category><![CDATA[Mental Ray]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[Making of Tiger]]></category>
		<category><![CDATA[maya 8.5]]></category>
		<category><![CDATA[mental ray]]></category>
		<category><![CDATA[mentalray tutorial]]></category>
		<category><![CDATA[modeling]]></category>

		<guid isPermaLink="false">http://www.dynamicwork.net/blog/?p=779</guid>
		<description><![CDATA[This tutorial used Maya 8.5 for the modeling, MentalRay for rendering, Photoshop for creating the textures and Shave and HairCut for the fur of the head.

]]></description>
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		<slash:comments>1</slash:comments>
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		<title>Break Subsurface Scattering into Render Layers &#8211; mental ray</title>
		<link>http://blog.dynamicwork.net/tutorial/break-subsurface-scattering-into-render-layers-mental-ray/</link>
		<comments>http://blog.dynamicwork.net/tutorial/break-subsurface-scattering-into-render-layers-mental-ray/#comments</comments>
		<pubDate>Wed, 15 Apr 2009 13:35:52 +0000</pubDate>
		<dc:creator>put3d</dc:creator>
				<category><![CDATA[Lighting&Rendering Tutorial]]></category>
		<category><![CDATA[Maya Tutorial]]></category>
		<category><![CDATA[Mental Ray]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[mental ray]]></category>
		<category><![CDATA[Render Layers]]></category>
		<category><![CDATA[Subsurface Scattering]]></category>

		<guid isPermaLink="false">http://www.dynamicwork.net/blog/?p=776</guid>
		<description><![CDATA[ 
Greetings everyone. So I&#8217;ve had a number of people approach me here at school about a method I&#8217;ve been using to break my Miss_fast_skin_maya subsurface shader into render layers so I have near absolute control of it in compositing, so I though I&#8217;d write up a tutorial here to share.

Please note: This tutorial is [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>&#8220;Mental Ray Water Surface&#8221; by Bimendra Bandara</title>
		<link>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/mental-ray-water-surface-by-bimendra-bandara/</link>
		<comments>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/mental-ray-water-surface-by-bimendra-bandara/#comments</comments>
		<pubDate>Mon, 02 Feb 2009 07:32:53 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3ds Max Tutorials]]></category>
		<category><![CDATA[Mental Ray]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[mental ray]]></category>
		<category><![CDATA[tutorials]]></category>
		<category><![CDATA[water]]></category>

		<guid isPermaLink="false">http://www.dynamicwork.net/blog/?p=258</guid>
		<description><![CDATA[This tutorial will guide you to achieving a fairly realistic open water effect which can even be animated, using the
‘Ocean’ shader from the Lume Library.





Go to tutorial.
]]></description>
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		<slash:comments>1</slash:comments>
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		<title>How to create the effect of caustics with the 3ds Max and Mental Ray?</title>
		<link>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/how-to-create-the-effect-of-caustics-with-the-3ds-max-and-mental-ray/</link>
		<comments>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/how-to-create-the-effect-of-caustics-with-the-3ds-max-and-mental-ray/#comments</comments>
		<pubDate>Thu, 04 Dec 2008 03:00:08 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3ds Max Tutorials]]></category>
		<category><![CDATA[Mental Ray]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[caustics]]></category>
		<category><![CDATA[mental ray]]></category>
		<category><![CDATA[tutorials]]></category>

		<guid isPermaLink="false">http://www.blog.dynamicwork.net/?p=103</guid>
		<description><![CDATA[In rendering of scenes and lighting in general, one of the most complex to achieve the so-called Caustics. This is the dispersion of the ray of light for a semi-transparent surface that allows the passage of photons on his material. One of the easiest ways to give the effect in the real world is to get a cup, with a bit of liquid and place next to a light source. The 3d tools generally do not produce such an effect with the type scaline renderer, with only specialized in raytracing software, such as the V-Ray, Mental Ray or YafRay. For example, in Blender 3d is possible to simulate the effect, using the YafRay.]]></description>
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		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>How to set the overall lighting in 3ds Max with Mental Ray?</title>
		<link>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/how-to-set-the-overall-lighting-in-3ds-max-with-mental-ray/</link>
		<comments>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/how-to-set-the-overall-lighting-in-3ds-max-with-mental-ray/#comments</comments>
		<pubDate>Tue, 02 Dec 2008 18:46:53 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3ds Max Tutorials]]></category>
		<category><![CDATA[Lighting&Rendering Tutorial]]></category>
		<category><![CDATA[Mental Ray]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[lighting]]></category>
		<category><![CDATA[mental ray]]></category>
		<category><![CDATA[tutorials]]></category>

		<guid isPermaLink="false">http://www.blog.dynamicwork.net/?p=94</guid>
		<description><![CDATA[At the time of He has lectured on the 3ds Max, always commented to my students a curious fact in relation to the use of external rendering to the Max After the Mental Ray is now integrated with the software as a way of encouraging their Autodesk use, was somewhat meaningless the addition of other renderer as the V-Ray or Final Render, as in virtually all respects the Mental Ray meet the needs of artists, with advanced options of Ray Tracing and lighting overall.]]></description>
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