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	<title> &#187; Maya Tutorial</title>
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	<lastBuildDate>Sat, 19 Mar 2011 12:58:24 +0000</lastBuildDate>
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		<title>AI.Paint Tutorial: Beasts vs. Romans</title>
		<link>http://blog.dynamicwork.net/tutorial/aipaint-tutorial-beasts-vs-romans/</link>
		<comments>http://blog.dynamicwork.net/tutorial/aipaint-tutorial-beasts-vs-romans/#comments</comments>
		<pubDate>Wed, 22 Apr 2009 06:47:32 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Maya Tutorial]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://www.dynamicwork.net/blog/?p=797</guid>
		<description><![CDATA[  The AI.paint tool allows you to use Maya’s paint system to organize, create, position and modify large crowds of autonomous characters and other AI items. It is assumed that you are already familiar with basic Maya Paint concepts. Through AI.paint, groups or layers of characters may be painted on surfaces while aligning with the [...]]]></description>
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		<slash:comments>37</slash:comments>
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		<title>Making of Tiger Zoo</title>
		<link>http://blog.dynamicwork.net/tutorial/making-of-tiger-zoo/</link>
		<comments>http://blog.dynamicwork.net/tutorial/making-of-tiger-zoo/#comments</comments>
		<pubDate>Thu, 16 Apr 2009 14:02:44 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Animation&Modeling Tutorial]]></category>
		<category><![CDATA[Lighting&Rendering Tutorial]]></category>
		<category><![CDATA[Maya Tutorial]]></category>
		<category><![CDATA[Mental Ray]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[Making of Tiger]]></category>
		<category><![CDATA[maya 8.5]]></category>
		<category><![CDATA[mental ray]]></category>
		<category><![CDATA[mentalray tutorial]]></category>
		<category><![CDATA[modeling]]></category>

		<guid isPermaLink="false">http://www.dynamicwork.net/blog/?p=779</guid>
		<description><![CDATA[This tutorial used Maya 8.5 for the modeling, MentalRay for rendering, Photoshop for creating the textures and Shave and HairCut for the fur of the head.]]></description>
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		<slash:comments>16</slash:comments>
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		<title>Break Subsurface Scattering into Render Layers &#8211; mental ray</title>
		<link>http://blog.dynamicwork.net/tutorial/break-subsurface-scattering-into-render-layers-mental-ray/</link>
		<comments>http://blog.dynamicwork.net/tutorial/break-subsurface-scattering-into-render-layers-mental-ray/#comments</comments>
		<pubDate>Wed, 15 Apr 2009 13:35:52 +0000</pubDate>
		<dc:creator>put3d</dc:creator>
				<category><![CDATA[Lighting&Rendering Tutorial]]></category>
		<category><![CDATA[Maya Tutorial]]></category>
		<category><![CDATA[Mental Ray]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[mental ray]]></category>
		<category><![CDATA[Render Layers]]></category>
		<category><![CDATA[Subsurface Scattering]]></category>

		<guid isPermaLink="false">http://www.dynamicwork.net/blog/?p=776</guid>
		<description><![CDATA[Greetings everyone. So I&#8217;ve had a number of people approach me here at school about a method I&#8217;ve been using to break my Miss_fast_skin_maya subsurface shader into render layers so I have near absolute control of it in compositing, so I though I&#8217;d write up a tutorial here to share. Please note: This tutorial is [...]]]></description>
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		<slash:comments>28</slash:comments>
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		<title>Next Gen Vehicle Tutorial</title>
		<link>http://blog.dynamicwork.net/tutorial/next-gen-vehicle-tutorial/</link>
		<comments>http://blog.dynamicwork.net/tutorial/next-gen-vehicle-tutorial/#comments</comments>
		<pubDate>Mon, 06 Apr 2009 17:02:29 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Maya Tutorial]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[Car Tutorial]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[Vehicle]]></category>

		<guid isPermaLink="false">http://www.dynamicwork.net/blog/?p=579</guid>
		<description><![CDATA[This tutorial for Maya presents a method for creating a low poly count 3d model of a concept car to be used in 3D games, starting from a sketch and without the use of reference material. To make the work easier, this tutorial has been split up into five different parts: 1 &#8211; High-Res Modelling [...]]]></description>
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		<slash:comments>46</slash:comments>
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