<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title> &#187; Lighting&amp;Rendering Tutorial</title>
	<atom:link href="http://blog.dynamicwork.net/category/tutorial/lighting-rendering-tutorial/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.dynamicwork.net</link>
	<description></description>
	<lastBuildDate>Sat, 19 Mar 2011 12:58:24 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.1</generator>
		<item>
		<title>Tutorial for Vray : BASIC TECHNIQUES FOR VRAY ADVANCED</title>
		<link>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/tutorial-for-vray-basic-techniques-for-vray-advanced/</link>
		<comments>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/tutorial-for-vray-basic-techniques-for-vray-advanced/#comments</comments>
		<pubDate>Sun, 11 Oct 2009 18:33:39 +0000</pubDate>
		<dc:creator>put3d</dc:creator>
				<category><![CDATA[3ds Max Tutorials]]></category>
		<category><![CDATA[Lighting&Rendering Tutorial]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[Vray Tutorial]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[GI Rendering]]></category>
		<category><![CDATA[render]]></category>
		<category><![CDATA[Vray]]></category>

		<guid isPermaLink="false">http://blog.dynamicwork.net/?p=1212</guid>
		<description><![CDATA[CLICK IMAGE TO ENLARGE TOPICS COVERED: 1. Exterior Lighting 2. Environment Adjustments 3. Night Scene 4. VRAY Light Material 5. Color Bleeding 6. VRAY Toon 7. Interior Lighting 8. HDRI Lighting 9. Basic Material Settings 10. VRAY Displacement Goto tutorial : http://www.vrayelite.com/basic.htm#6 Download Basic_VRAY_Tut_Start.max NOTE: THE MAX ONLY WORKS WITH MAX 8 OR HIGHER]]></description>
		<wfw:commentRss>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/tutorial-for-vray-basic-techniques-for-vray-advanced/feed/</wfw:commentRss>
		<slash:comments>16</slash:comments>
		</item>
		<item>
		<title>Making of Tiger Zoo</title>
		<link>http://blog.dynamicwork.net/tutorial/making-of-tiger-zoo/</link>
		<comments>http://blog.dynamicwork.net/tutorial/making-of-tiger-zoo/#comments</comments>
		<pubDate>Thu, 16 Apr 2009 14:02:44 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Animation&Modeling Tutorial]]></category>
		<category><![CDATA[Lighting&Rendering Tutorial]]></category>
		<category><![CDATA[Maya Tutorial]]></category>
		<category><![CDATA[Mental Ray]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[Making of Tiger]]></category>
		<category><![CDATA[maya 8.5]]></category>
		<category><![CDATA[mental ray]]></category>
		<category><![CDATA[mentalray tutorial]]></category>
		<category><![CDATA[modeling]]></category>

		<guid isPermaLink="false">http://www.dynamicwork.net/blog/?p=779</guid>
		<description><![CDATA[This tutorial used Maya 8.5 for the modeling, MentalRay for rendering, Photoshop for creating the textures and Shave and HairCut for the fur of the head.]]></description>
		<wfw:commentRss>http://blog.dynamicwork.net/tutorial/making-of-tiger-zoo/feed/</wfw:commentRss>
		<slash:comments>16</slash:comments>
		</item>
		<item>
		<title>Break Subsurface Scattering into Render Layers &#8211; mental ray</title>
		<link>http://blog.dynamicwork.net/tutorial/break-subsurface-scattering-into-render-layers-mental-ray/</link>
		<comments>http://blog.dynamicwork.net/tutorial/break-subsurface-scattering-into-render-layers-mental-ray/#comments</comments>
		<pubDate>Wed, 15 Apr 2009 13:35:52 +0000</pubDate>
		<dc:creator>put3d</dc:creator>
				<category><![CDATA[Lighting&Rendering Tutorial]]></category>
		<category><![CDATA[Maya Tutorial]]></category>
		<category><![CDATA[Mental Ray]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[mental ray]]></category>
		<category><![CDATA[Render Layers]]></category>
		<category><![CDATA[Subsurface Scattering]]></category>

		<guid isPermaLink="false">http://www.dynamicwork.net/blog/?p=776</guid>
		<description><![CDATA[Greetings everyone. So I&#8217;ve had a number of people approach me here at school about a method I&#8217;ve been using to break my Miss_fast_skin_maya subsurface shader into render layers so I have near absolute control of it in compositing, so I though I&#8217;d write up a tutorial here to share. Please note: This tutorial is [...]]]></description>
		<wfw:commentRss>http://blog.dynamicwork.net/tutorial/break-subsurface-scattering-into-render-layers-mental-ray/feed/</wfw:commentRss>
		<slash:comments>28</slash:comments>
		</item>
		<item>
		<title>Rendering yellow Ferrari</title>
		<link>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/rendering-yellow-ferrari/</link>
		<comments>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/rendering-yellow-ferrari/#comments</comments>
		<pubDate>Tue, 31 Mar 2009 16:21:50 +0000</pubDate>
		<dc:creator>ball</dc:creator>
				<category><![CDATA[3ds Max Tutorials]]></category>
		<category><![CDATA[Lighting&Rendering Tutorial]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[light]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[tutorials]]></category>

		<guid isPermaLink="false">http://www.dynamicwork.net/blog/?p=584</guid>
		<description><![CDATA[The main idea for this image was to have soft shadows and realism.. So I used Area Lights, I placed two Area Lights and a Skylight which is not fancy, didnt touch parameters of kylight. read more]]></description>
		<wfw:commentRss>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/rendering-yellow-ferrari/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Ashoan</title>
		<link>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/ashoan/</link>
		<comments>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/ashoan/#comments</comments>
		<pubDate>Sat, 28 Mar 2009 15:21:15 +0000</pubDate>
		<dc:creator>ball</dc:creator>
				<category><![CDATA[3ds Max Tutorials]]></category>
		<category><![CDATA[Lighting&Rendering Tutorial]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[light]]></category>
		<category><![CDATA[tutorials]]></category>

		<guid isPermaLink="false">http://www.dynamicwork.net/blog/?p=561</guid>
		<description><![CDATA[Through this tutorial I will try to explain the entire process of creating this particular image, from the first step to the final result. read more]]></description>
		<wfw:commentRss>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/ashoan/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Lighting a Giant Elephant</title>
		<link>http://blog.dynamicwork.net/tutorial/lighting-a-giant-elephant/</link>
		<comments>http://blog.dynamicwork.net/tutorial/lighting-a-giant-elephant/#comments</comments>
		<pubDate>Tue, 24 Mar 2009 19:58:16 +0000</pubDate>
		<dc:creator>ball</dc:creator>
				<category><![CDATA[Lighting&Rendering Tutorial]]></category>
		<category><![CDATA[Photoshop&Illustrator Tutorial]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[lighiing]]></category>
		<category><![CDATA[photoshop]]></category>

		<guid isPermaLink="false">http://www.dynamicwork.net/blog/?p=525</guid>
		<description><![CDATA[  A technique for matching the lighting between a subject and its background. read more]]></description>
		<wfw:commentRss>http://blog.dynamicwork.net/tutorial/lighting-a-giant-elephant/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Basic HDRI and Ray Tracing by Stephen Reb</title>
		<link>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/basic-hdri-and-ray-tracing-by-stephen-reb/</link>
		<comments>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/basic-hdri-and-ray-tracing-by-stephen-reb/#comments</comments>
		<pubDate>Fri, 30 Jan 2009 07:22:47 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3ds Max Tutorials]]></category>
		<category><![CDATA[Final Render Tutorials]]></category>
		<category><![CDATA[Lighting&Rendering Tutorial]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[final render]]></category>
		<category><![CDATA[render]]></category>
		<category><![CDATA[tutorials]]></category>

		<guid isPermaLink="false">http://www.dynamicwork.net/blog/?p=249</guid>
		<description><![CDATA[Although acceptable global illumination results may be obtained by using the environment color as your basis for lighting a scene, using a solid color, or even a gradient map will still produce only a uniform distribution of light. The more I use HDRI the more I prefer it to other methods of GI. HDRI stands [...]]]></description>
		<wfw:commentRss>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/basic-hdri-and-ray-tracing-by-stephen-reb/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Fake Radiosity for 3dsmax using E-light !</title>
		<link>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/fake-radiosity-for-3dsmax-using-e-light/</link>
		<comments>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/fake-radiosity-for-3dsmax-using-e-light/#comments</comments>
		<pubDate>Wed, 14 Jan 2009 19:26:11 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3ds Max Tutorials]]></category>
		<category><![CDATA[Lighting&Rendering Tutorial]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[fake GI]]></category>
		<category><![CDATA[max script]]></category>
		<category><![CDATA[tutorials]]></category>

		<guid isPermaLink="false">http://www.dynamicwork.net/blog/?p=205</guid>
		<description><![CDATA[Fake Radiosity with E-Light In this tutorial we are going to create great looking scene using fake global illumination and a fantastic MAXscript called E-Light. Go to Fake Radiosity with E-Light This great looking scene was created using fake global illumination and a fantastic MAXscript called E-light by Ronnie Olsthoorn. Here&#8217;s a quick tutorial on using [...]]]></description>
		<wfw:commentRss>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/fake-radiosity-for-3dsmax-using-e-light/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>V-Ray Tutorial &#8211; Studio Lighting (3ds Max)</title>
		<link>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/v-ray-tutorial-studio-lighting-3ds-max/</link>
		<comments>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/v-ray-tutorial-studio-lighting-3ds-max/#comments</comments>
		<pubDate>Mon, 12 Jan 2009 19:21:05 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3ds Max Tutorials]]></category>
		<category><![CDATA[Lighting&Rendering Tutorial]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[Vray Tutorial]]></category>
		<category><![CDATA[lighting]]></category>
		<category><![CDATA[tutorials]]></category>
		<category><![CDATA[Vray]]></category>

		<guid isPermaLink="false">http://www.dynamicwork.net/blog/?p=201</guid>
		<description><![CDATA[  CGIndia.org brings to you a new V-Ray Studio Lighting Tutorial, especially for the guys who want to get photoreal. In this V-Ray + 3ds Max tutorial, Kádas Géza explains in step by step method of lighting the interior scene. Geza with the help this tutorial explains the various stages involved, in the creation of [...]]]></description>
		<wfw:commentRss>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/v-ray-tutorial-studio-lighting-3ds-max/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>How to set the overall lighting in 3ds Max with Mental Ray?</title>
		<link>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/how-to-set-the-overall-lighting-in-3ds-max-with-mental-ray/</link>
		<comments>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/how-to-set-the-overall-lighting-in-3ds-max-with-mental-ray/#comments</comments>
		<pubDate>Tue, 02 Dec 2008 18:46:53 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3ds Max Tutorials]]></category>
		<category><![CDATA[Lighting&Rendering Tutorial]]></category>
		<category><![CDATA[Mental Ray]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[lighting]]></category>
		<category><![CDATA[mental ray]]></category>
		<category><![CDATA[tutorials]]></category>

		<guid isPermaLink="false">http://www.blog.dynamicwork.net/?p=94</guid>
		<description><![CDATA[At the time of He has lectured on the 3ds Max, always commented to my students a curious fact in relation to the use of external rendering to the Max After the Mental Ray is now integrated with the software as a way of encouraging their Autodesk use, was somewhat meaningless the addition of other renderer as the V-Ray or Final Render, as in virtually all respects the Mental Ray meet the needs of artists, with advanced options of Ray Tracing and lighting overall.]]></description>
		<wfw:commentRss>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/how-to-set-the-overall-lighting-in-3ds-max-with-mental-ray/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
	</channel>
</rss>

