Lighting&Rendering Tutorial

Tutorial for Vray : BASIC TECHNIQUES FOR VRAY ADVANCED

by put3d on ต.ค..12, 2009, under 3ds Max Tutorials, Lighting&Rendering Tutorial, Tutorial, Vray Tutorial


CLICK IMAGE TO ENLARGE

TOPICS COVERED:

1. Exterior Lighting
2. Environment Adjustments
3. Night Scene
4. VRAY Light Material
5. Color Bleeding
6. VRAY Toon
7. Interior Lighting
8. HDRI Lighting
9. Basic Material Settings
10. VRAY Displacement

Goto tutorial : http://www.vrayelite.com/basic.htm#6

Download Basic_VRAY_Tut_Start.max
NOTE: THE MAX ONLY WORKS WITH MAX 8 OR HIGHER

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Making of Tiger Zoo

by admin on เม.ย..16, 2009, under Animation&Modeling Tutorial, Lighting&Rendering Tutorial, Maya Tutorial, Mental Ray, Tutorial

This tutorial used Maya 8.5 for the modeling, MentalRay for rendering, Photoshop for creating the textures and Shave and HairCut for the fur of the head.

tiger zoo

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Break Subsurface Scattering into Render Layers – mental ray

by put3d on เม.ย..15, 2009, under Lighting&Rendering Tutorial, Maya Tutorial, Mental Ray, Tutorial

Highslide JS

Greetings everyone. So I’ve had a number of people approach me here at school about a method I’ve been using to break my Miss_fast_skin_maya subsurface shader into render layers so I have near absolute control of it in compositing, so I though I’d write up a tutorial here to share.
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Rendering yellow Ferrari

by ball on มี.ค..31, 2009, under 3ds Max Tutorials, Lighting&Rendering Tutorial, Tutorial

The main idea for this image was to have soft shadows and realism.. So I used Area Lights, I placed two Area Lights and a Skylight which is not fancy, didnt touch parameters of kylight. read more

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Ashoan

by ball on มี.ค..28, 2009, under 3ds Max Tutorials, Lighting&Rendering Tutorial, Tutorial

Through this tutorial I will try to explain the entire process of creating this particular image, from the first step to the final result. read more

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Lighting a Giant Elephant

by ball on มี.ค..25, 2009, under Lighting&Rendering Tutorial, Photoshop&Illustrator Tutorial, Tutorial

 

A technique for matching the lighting between a subject and its background. read more

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Basic HDRI and Ray Tracing by Stephen Reb

by admin on ม.ค..30, 2009, under 3ds Max Tutorials, Final Render Tutorials, Lighting&Rendering Tutorial, Tutorial

Although acceptable global illumination results may be obtained by using the environment color as your basis for lighting a scene, using a solid color, or even a gradient map will still produce only a uniform distribution of light.
The more I use HDRI the more I prefer it to other methods of GI. HDRI stands for High Dynamic Range Imaging. It uses 360 degree photos taken from a reflective sphere, a series of pictures with different exposure settings that capture the ratio between dark and bright regions as represented in the real world.
Mapped as a spherical environment, HDRI illuminates the scene with different levels and colors of light based on pixel information. The result is more realistic than other methods of generating global illumination, and the amount of light can be altered through the exposure settings.
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Fake Radiosity for 3dsmax using E-light !

by admin on ม.ค..15, 2009, under 3ds Max Tutorials, Lighting&Rendering Tutorial, Tutorial

In this tutorial we are going to create great looking scene using fake global illumination and a fantastic MAXscript called E Light

Fake Radiosity with E-Light

In this tutorial we are going to create great looking scene using fake global illumination and a fantastic MAXscript called E-Light. (continue reading…)

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V-Ray Tutorial – Studio Lighting (3ds Max)

by admin on ม.ค..13, 2009, under 3ds Max Tutorials, Lighting&Rendering Tutorial, Tutorial, Vray Tutorial

 

CGIndia.org brings to you a new V-Ray Studio Lighting Tutorial, especially for the guys who want to get photoreal. In this V-Ray + 3ds Max tutorial, Kádas Géza explains in step by step method of lighting the interior scene. Geza with the help this tutorial explains the various stages involved, in the creation of photorealistic 3d Rendering.

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How to set the overall lighting in 3ds Max with Mental Ray?

by admin on ธ.ค..03, 2008, under 3ds Max Tutorials, Lighting&Rendering Tutorial, Mental Ray, Tutorial

At the time of He has lectured on the 3ds Max, always commented to my students a curious fact in relation to the use of external rendering to the Max After the Mental Ray is now integrated with the software as a way of encouraging their Autodesk use, was somewhat meaningless the addition of other renderer as the V-Ray or Final Render, as in virtually all respects the Mental Ray meet the needs of artists, with advanced options of Ray Tracing and lighting overall.

But this time the Autodesk failed to convince many people on the mass adoption of the renderer. Why not? Simple to learn just ask any artist what he thinks of Mental Ray and most will say that the learning curve it is very long. This means that you need much practice and study in order to effectively dominate the software, so he still finds strength in artists who need speed and speed in rendering solutions.

For people who are still learning the operation of Mental Ray, and want to start doing some tests with the software, I found a very interesting and simple tutorial, which also uses one of the scenes that accompany the 3ds Max This tutorial shows the configuration of global illumination, using a single point of light in this case a light-type Omni.

(continue reading…)

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