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    Procedural shader for watered silk in Carrara 6.1

    by admin on พ.ค..18, 2009, under Carrara Tutorials, Tutorial

    By: Indigone

    This tutorial will provide the user with steps to create a procedural shader in Carrara 6.1. Watered silkis deep and rich in color and texture. Carrara’s shading tools are perfect for creating a procedural shader that mimics the richness and beauty of this gorgeous silk. This can be altered to any color with the same rich results.


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    Adding text on shader domains in Carrara 5

    by admin on พ.ค..11, 2009, under Carrara Tutorials, Tutorial

    By: GKDantas

    You have applied text over a shader domain in Carrara before using layer list. But sometimes it is very hard to apply the layers tool on some curved surfaces, so I will cover about the process of using shader domains to do that. Looks a little strange but this is a way to create labels with transparency very easy.


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    Camera Tracking – Lights and Objects in Carrara

    by admin on เม.ย..13, 2009, under Carrara Tutorials, Tutorial

    By: thedanman

    Making animations with special effects such as lens flares requires that lights be directed at the camera in order for the effects to be visible. Using the special “Point at” modifier in Carrara it is easy to not only manipulate objects that need to track the camera, but also manipulating lights to constantly point at the camera and enable their effects.


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    2D Composite Realistic Skies in Carrara

    by admin on เม.ย..06, 2009, under Carrara Tutorials, Tutorial

    By: thedanman

    Have you ever been tricked into thinking that a 3D sky looked too good to be true? Most likely it wasn’t truly 3D. Here’s a classic 3D-landscaping trick using 2D sky photos in composite 3D environments that can easily be done in Carrara because of its advanced shader system.

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