3ds Max Tutorials
Rendering with Radiosity
by ball on มิ.ย..01, 2009, under 3ds Max Tutorials, Tutorial

In 3dsMax 2009 we have the ability to simulate indirect illumination, which is the natural process of how objects reflect diffuse light energy in real life. This allows for more realistic and natural looking renders. There are many ways to imitate indirect illumination, however in this video we will focus on using the powerful Radiosity feature in 3dsMax 2009 to reproduce this natural light phenomenon. read more
Procedural Lava Flow in 3DS Max
by ball on พ.ค..27, 2009, under 3ds Max Tutorials, Tutorial
Leave a Comment :3ds max, Tutorial more...Tutorial: Procedural Sea with 3D Studio Max
by ball on พ.ค..26, 2009, under 3ds Max Tutorials, Tutorial

Welcome back to everyone. We are back again for a new tutorial and this time we’ll talk about procedural shading used to create in a very fast way a CG Sea. read more
Waterfall
by ball on พ.ค..26, 2009, under 3ds Max Tutorials, Tutorial
This tutorial will show you how to create a waterfall scene using particle system in 3dsmax. This time, we will not use Particle Flow, instead we use traditional Particle System called Blizzard. Based on complexity of waterfall we will create, it is enough to use simple Particle System like Blizzard. read more
Making of The Space Scene
by ball on พ.ค..25, 2009, under 3ds Max Tutorials, Tutorial

In this tutorial we will learn how to make an Awesome Space Scene in 3D Max using Vray Render.read more
3D Studio Max tutorials Lightsaber – glow effect
by ball on พ.ค..24, 2009, under 3ds Max Tutorials, Tutorial

In this tutorial I will show you how to make a lightsaber glow effect. This was done in Max 5, so not Advanced Lighting Override was used. For the modelling part I will not insist because is really simple. So lets begin read more
Global Illumination and Final Gather in mental ray for 3ds Max 2010
by ball on พ.ค..23, 2009, under 3ds Max Tutorials, Tutorial

In this video, from “Rendering with mental ray in 3ds Max 2010”,learn how to combine two of mental ray’s most powerful features,Global Illumination and Final Gather. Discover how to use these two indirect illumination algorithms together in order to render photo-realistic images fast and easy. read more
Custom Scripted Shader in 3D Studio Max
by ball on พ.ค..20, 2009, under 3ds Max Tutorials, Tutorial
create a custom shader plug-in that will work as a standard material.read more
Earthquake
by ball on พ.ค..19, 2009, under 3ds Max Tutorials, Tutorial
In this tutorial you will create earthquake effect. You will create shaking and cracking ground, splitting two areas creating a longitudinal hole. Not only applied as earthquake, you will also can apply this effect as cracking ice effect. This tutorial is divided into 4 parts, where first part is creating customize ground object, where earthquake take place. You will create this tutorial from scratch. read more
3ds Max 2008 Shortcut Guide
by ball on พ.ค..18, 2009, under 3ds Max Tutorials, Download, Tutorial
1 Comment :3ds max, Tutorial more...