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	<title> &#187; 3ds Max Tutorials</title>
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	<link>http://blog.dynamicwork.net</link>
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		<title>Creating a glade using Grass-O-Matic Plugin.</title>
		<link>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/creating-a-glade-using-grass-o-matic-plugin/</link>
		<comments>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/creating-a-glade-using-grass-o-matic-plugin/#comments</comments>
		<pubDate>Fri, 05 Mar 2010 07:07:49 +0000</pubDate>
		<dc:creator>put3d</dc:creator>
				<category><![CDATA[3ds Max Tutorials]]></category>
		<category><![CDATA[Download]]></category>
		<category><![CDATA[Free Plug-in]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[Creating]]></category>
		<category><![CDATA[glade]]></category>
		<category><![CDATA[grass]]></category>
		<category><![CDATA[Grass-O-Matic]]></category>
		<category><![CDATA[ground surface]]></category>
		<category><![CDATA[How to]]></category>
		<category><![CDATA[plugin]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[tutorials]]></category>

		<guid isPermaLink="false">http://blog.dynamicwork.net/?p=1355</guid>
		<description><![CDATA[This lesson contains the detail view of glade creation process. The lesson is reckon on 3DStudioMax users and also is based on Grass-O-Matic plugin for 3DSMAX. The lesson consist of six parts, where you Can learn how to create: a ground surface with lichen and naked regions, illumination of bright sun day, grass of different [...]]]></description>
		<wfw:commentRss>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/creating-a-glade-using-grass-o-matic-plugin/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Maxscript for beginners #1</title>
		<link>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/maxscript-for-beginners-1/</link>
		<comments>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/maxscript-for-beginners-1/#comments</comments>
		<pubDate>Mon, 02 Nov 2009 15:59:53 +0000</pubDate>
		<dc:creator>put3d</dc:creator>
				<category><![CDATA[3ds Max Tutorials]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[MAXScript]]></category>

		<guid isPermaLink="false">http://blog.dynamicwork.net/?p=1259</guid>
		<description><![CDATA[Quick tutorial covering some basics of maxscript, generating and controlling objects etc. Might be useful for people wanting to get their feet wet with scripting. Brand new tutorial in a series of Maxscript for beginners &#8211; here we introduce basic terminology and generating objects and managing them through basic mat and scripting lingo. This series [...]]]></description>
		<wfw:commentRss>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/maxscript-for-beginners-1/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>VRay material to Standard material</title>
		<link>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/vray-material-to-standard-material/</link>
		<comments>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/vray-material-to-standard-material/#comments</comments>
		<pubDate>Fri, 16 Oct 2009 11:25:40 +0000</pubDate>
		<dc:creator>put3d</dc:creator>
				<category><![CDATA[3ds Max Tutorials]]></category>
		<category><![CDATA[Download]]></category>
		<category><![CDATA[Free maxScript]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[Vray Tutorial]]></category>

		<guid isPermaLink="false">http://blog.dynamicwork.net/?p=1215</guid>
		<description><![CDATA[this script converts all scene VRay materials to max&#8217;s standard material. it keeps diffuse color and diffuse map. right now it works with multi sub-object materials if you guys found it useful . Script for o in geometry do ( if classof o.material == VRayMtl do  (   tt = Standardmaterial ()   tt.diffusemap = o.material.texmap_diffuse    [...]]]></description>
		<wfw:commentRss>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/vray-material-to-standard-material/feed/</wfw:commentRss>
		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>Tutorial for Vray : BASIC TECHNIQUES FOR VRAY ADVANCED</title>
		<link>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/tutorial-for-vray-basic-techniques-for-vray-advanced/</link>
		<comments>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/tutorial-for-vray-basic-techniques-for-vray-advanced/#comments</comments>
		<pubDate>Sun, 11 Oct 2009 18:33:39 +0000</pubDate>
		<dc:creator>put3d</dc:creator>
				<category><![CDATA[3ds Max Tutorials]]></category>
		<category><![CDATA[Lighting&Rendering Tutorial]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[Vray Tutorial]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[GI Rendering]]></category>
		<category><![CDATA[render]]></category>
		<category><![CDATA[Vray]]></category>

		<guid isPermaLink="false">http://blog.dynamicwork.net/?p=1212</guid>
		<description><![CDATA[CLICK IMAGE TO ENLARGE TOPICS COVERED: 1. Exterior Lighting 2. Environment Adjustments 3. Night Scene 4. VRAY Light Material 5. Color Bleeding 6. VRAY Toon 7. Interior Lighting 8. HDRI Lighting 9. Basic Material Settings 10. VRAY Displacement Goto tutorial : http://www.vrayelite.com/basic.htm#6 Download Basic_VRAY_Tut_Start.max NOTE: THE MAX ONLY WORKS WITH MAX 8 OR HIGHER]]></description>
		<wfw:commentRss>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/tutorial-for-vray-basic-techniques-for-vray-advanced/feed/</wfw:commentRss>
		<slash:comments>16</slash:comments>
		</item>
		<item>
		<title>Mental Ray &#8211; Ambient Occlusion Shader</title>
		<link>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/mental-ray-ambient-occlusion-shader/</link>
		<comments>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/mental-ray-ambient-occlusion-shader/#comments</comments>
		<pubDate>Fri, 25 Sep 2009 07:58:14 +0000</pubDate>
		<dc:creator>put3d</dc:creator>
				<category><![CDATA[3ds Max Tutorials]]></category>
		<category><![CDATA[Mental Ray]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[ambient]]></category>
		<category><![CDATA[mental ray]]></category>
		<category><![CDATA[occlusion]]></category>
		<category><![CDATA[shader]]></category>

		<guid isPermaLink="false">http://blog.dynamicwork.net/?p=1162</guid>
		<description><![CDATA[In 3dsmax7 Mental Ray 3.3 gained a new shader called &#8220;Ambient / Reflective Occlusion&#8221; what can this be used for? Well, traditionally within Mental Ray GI has been handled photon mapping and Final Gather. In this case a GI effect can be generated via a shader, and in this way this system opens up some [...]]]></description>
		<wfw:commentRss>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/mental-ray-ambient-occlusion-shader/feed/</wfw:commentRss>
		<slash:comments>12</slash:comments>
		</item>
		<item>
		<title>Modeling a Hosta plant in 3D Studio Max</title>
		<link>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/modeling-a-hosta-plant-in-3d-studio-max/</link>
		<comments>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/modeling-a-hosta-plant-in-3d-studio-max/#comments</comments>
		<pubDate>Tue, 23 Jun 2009 13:08:17 +0000</pubDate>
		<dc:creator>ball</dc:creator>
				<category><![CDATA[3ds Max Tutorials]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[modeling]]></category>

		<guid isPermaLink="false">http://blog.dynamicwork.net/?p=951</guid>
		<description><![CDATA[The following tutorial will show the user how to Model a Hosta plant a by creating several sub models to formulate the entire composition of the plant. Additionally, applying pre-created textures using the material editor and UVW/UVW Unwrap modifiers will be covered. read more]]></description>
		<wfw:commentRss>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/modeling-a-hosta-plant-in-3d-studio-max/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Underwater Scene with 3DS Max and Mental Ray</title>
		<link>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/underwater-scene-with-3ds-max-and-mental-ray/</link>
		<comments>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/underwater-scene-with-3ds-max-and-mental-ray/#comments</comments>
		<pubDate>Tue, 09 Jun 2009 02:59:51 +0000</pubDate>
		<dc:creator>ball</dc:creator>
				<category><![CDATA[3ds Max Tutorials]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[mental ray]]></category>

		<guid isPermaLink="false">http://blog.dynamicwork.net/?p=928</guid>
		<description><![CDATA[Welcome back to my tutorials. This month we’ll move on an other side of CG, and we’ll try to find a very fast way to create a good underwater scene. So, let’s start with the 3ds max unit setup, we’ll use some physically correct features of Mental ray, so we need it. Set the scale [...]]]></description>
		<wfw:commentRss>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/underwater-scene-with-3ds-max-and-mental-ray/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Tutorial: Interior lighting with Mental Ray</title>
		<link>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/tutorial-interior-lighting-with-mental-ray/</link>
		<comments>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/tutorial-interior-lighting-with-mental-ray/#comments</comments>
		<pubDate>Sat, 06 Jun 2009 11:10:44 +0000</pubDate>
		<dc:creator>ball</dc:creator>
				<category><![CDATA[3ds Max Tutorials]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[mental ray]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://blog.dynamicwork.net/?p=935</guid>
		<description><![CDATA[  In the past tutorial we worked on procedural shading and particles to re-create a lava flow, now we make some steps inside the lighting world trying to achieve a photorealistic interior lighting during the day, the night and in all the other hours of the day. Thia tutorial is a very fast and efficient [...]]]></description>
		<wfw:commentRss>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/tutorial-interior-lighting-with-mental-ray/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Tutorial: Learning Caustics with 3DS Max</title>
		<link>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/tutorial-learning-caustics-with-3ds-max/</link>
		<comments>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/tutorial-learning-caustics-with-3ds-max/#comments</comments>
		<pubDate>Thu, 04 Jun 2009 07:03:54 +0000</pubDate>
		<dc:creator>ball</dc:creator>
				<category><![CDATA[3ds Max Tutorials]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[3ds max]]></category>

		<guid isPermaLink="false">http://blog.dynamicwork.net/?p=932</guid>
		<description><![CDATA[Caustics are really great light effects that you can observe in liquids, glass objects and gems. We are able to simulate this effect with 3D Studio Max perfectly. This tutorial about Caustics will work only if you enable “Mental Ray” ! (This tutorial was made in Max 8). read more]]></description>
		<wfw:commentRss>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/tutorial-learning-caustics-with-3ds-max/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Fluid Dynamics with Limit Realflow</title>
		<link>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/fluid-dynamics-with-limit-realflow/</link>
		<comments>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/fluid-dynamics-with-limit-realflow/#comments</comments>
		<pubDate>Wed, 03 Jun 2009 10:52:36 +0000</pubDate>
		<dc:creator>ball</dc:creator>
				<category><![CDATA[3ds Max Tutorials]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[realflow]]></category>

		<guid isPermaLink="false">http://blog.dynamicwork.net/?p=925</guid>
		<description><![CDATA[Welcome back to our tutorials. While I’m working on more interesting, (we hope), educational stuffs for you, it’s time to start a new tutorial’s lineup. This week we’ll start understanding something about fluid dynamic in a mixed pipeline using Next Limit Realflow and Autodesk 3ds max. The tutorial can be accomplished with other 3D software [...]]]></description>
		<wfw:commentRss>http://blog.dynamicwork.net/tutorial/3ds-max-tutorials/fluid-dynamics-with-limit-realflow/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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