Archive for มีนาคม, 2010
This tutorial illustrates the us of Bryce terrains to achieve the look of raging seas, and crashing surf. You will see how the terrains can be used for the foam and water, and how to place them them to maximize the effects…
With the new Turbo Import for Bryce 5 plug-in developed by DAZ and the use of DAZ|Studio anyone can easily bring DAZ Poser content into Bryce 5.
This 4 step tutorial will lead any beginner through the simple process of taking your DAZ Poser content into Bryce 5.
In this tutorial we’ll go over creating a mountain valley with a river that runs through it.
Bryce 3D or higher
Adobe Photoshop (or another image program)
This lesson contains the detail view of glade creation process. The lesson is reckon on 3DStudioMax users and also is based on Grass-O-Matic plugin for 3DSMAX. The lesson consist of six parts, where you Can learn how to create: a ground surface with lichen and naked regions, illumination of bright sun day, grass of different types, flowers and stones.
This 3D Studio Max plugin adds a new geometry object which generates a statistically generated ocean wave suface. It allows you to set parameters like wind direction and strength, required detail, … to control the aperance of the sea surface.
This is basically the same “Tessendorf” method developed for my “H2Ocean” demo but adapted for non real time use. It is also the method used to generate the ocean surface in movies like “Titanic”.
See the included readme.html in the archive for details on how to use and install this plugin. The archive also contains a sample scene.
Now also supports Max 9 32 and 64 bit.
The first version will be used as test. For this reason, it will not be something spectacular. Just helpful.
But I start to read about the Fast Fourier Transformer, and would like to use for the coming versions.